  | | | Re: Let 's talk about Carrara 4, feature requests. | Re: Let 's talk about Carrara 4, feature requests. 2004-02-18 - By Matthew Schultz
Back Hi Albert,
Can you send me a detailed description of all of the bugs you have noticed and how you think aspects of the animation process can be improved in Carrara?
Matt, Eovia Tech Support
-- -- Original Message -- -- From: "Albert Morrissey" <ajjt@(protected)> To: <Carrara@(protected)> Sent: Tuesday, February 17, 2004 5:03 AM Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature requests.
> After a night of frustration, what I would really like to see in > carrara 4, or just in a super patch is just much better animation tools > that are free of bugs. Keyframes that hold their values and textrures > that animate without 5000 problems are at the top of my list. Just a > better implementation of the create key frame tool where you can click > on any attribute of any object and click the button to have it create a > static keyframe at the current point in time would be a god send. > > The shader system is utterly fantastic and can be used for some > stunning effects but at the moment it's stifling any creativity by > crashing whenever you try and do anything that isn't stock standard. I > think the same applies throughout the whole program. > > Bring on Carrara 4 with rock solid animation and shaders :-) > > Albert. > > > > > On Tuesday, February 17, 2004, at 08:53 PM, pmiinalainen wrote: > > > In engineering programs that i've used, you usually model/draw 1:1 > > and set scale for printing separately. That is the only sound > > solution for drawing/modeling only once and still be able to get > > prints and machined models at any scale. > > > > petteri > > --- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote: > > > Oh, I see. > > > > > > Well, I'll say this: I sure wouldn't mind whatever mouse support > > eovia plans > > > - however, it's not the mouse or lack of fast zoom that's really > > the > > > problem, it's that Carrara isn't set up to build full-size ships, > > or large > > > buildings, or football fields, at 1:1 - neither are most > > engineering > > > programs. This is why they let you choose a scale, like 1/4"=1' or > > 1"=10 > > > feet. > > > > > > I suggest you work at scale. Might seem obvious but if you don't > > like > > > dimensional conversion... > > > > > > What would be nice (and solve the problem instantly) would be if > > Carrara > > > supported drawing scales! > > > > > > Andrew > > > > > > From: "ewillia777" <EWillia777@(protected)> > > > Reply-To: Carrara@(protected) > > > Date: Sun, 15 Feb 2004 06:32:24 -0000 > > > To: Carrara@(protected) > > > Subject: [Carrara] Re: Let's talk about Carrara 4, feature > > requests. > > > > > > > > > I like to work large, as close to 1:1 scale as possible especially > > > when working with a set of plans because I can always scale down, > > on > > > the other hand scaling up if I draw it to plan scale would cause > > > smooth areas to become blocky. > > > I usually do ships, passenger liners and such and I like to scale > > > plans to 1:1, basically it just makes life easier for me. > > > I'm not so dumb that I don't check that my scaling factor in CS3 is > > > at 100% before I do a pull back, but start a new file and add a > > block > > > 800 ft long to the center of your scene and see how long it takes > > to > > > pull back enough to see it entirely on your screen without zooming > > > and messing up the view. > > > Besides, whether somebody creates objects huge or tiny, being given > > > the option to use the mouse wheel would still be easier. > > > > > > EW > > > > > > --- In Carrara@(protected), Harvey White <madyn@(protected)> wrote: > > > > On Sat, 14 Feb 2004 18:21:04 -0500, you wrote: > > > > > > > > >Hi Harvey - > > > > > > > > > >I understand what you're saying - I'm just suggesting that if > > the > > > reason the > > > > >track XZ icon/drag doesn't seem to be doing much, it may be > > > because he has > > > > >zoomed in using the magnifying glass a lot.. This is how I found > > > out ;) > > > > > > > > Heh.. . I know the feeling. I think it's also very dependant on > > the > > > > position of the camera in relationship to the center of the > > object, > > > > the magnification, and possibly the phase of the moon. > > > > > > > > > > > > > >Any links to those planet renderings? That's something I'm very > > > interested > > > > >in and having seen some of the work on Renderosity I'm chomping > > at > > > the bit.. > > > > > > > > Well, some very old stuff at www.netcom.com/~madyn and then look > > at > > > > the 3D link, then go to the carrara shots. There's a little bit > > > under > > > > the starbright user gallery at DGC, and there's also a scene or > > two > > > in > > > > the C3 book from CRM. > > > > > > > > Depending on what kind of planet you want to do, there's several > > > > techniques that work moderately well. I still haven't managed to > > > > create a good weather cloud pattern, but I'm getting the ice > > caps, > > > > continents, and ocean down reasonably well. Moons like the > > earth's > > > > are easy. > > > > > > > > Other kinds of objects can be more difficult, depending on > > whether > > > or > > > > not you are trying to model "real" geography. If you don't care, > > > then > > > > procedurals for generating continents are the way to go. If you > > do, > > > > then you have to play games with displacement maps. > > > > > > > > Harvey > > > > > > > > > > > > > > > > > > > > > >Cheers > > > > >Andrew > > > > > > > > > >From: Harvey White <madyn@(protected)> > > > > >Organization: Laid-Off-Press, Inc > > > > >Reply-To: Carrara@(protected) > > > > >Date: Sat, 14 Feb 2004 17:01:04 -0600 > > > > >To: Carrara@(protected) > > > > >Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature > > > requests. > > > > > > > > > > > > > > >On Sat, 14 Feb 2004 13:26:17 -0500, you wrote: > > > > > > > > > >>Not sure I follow what you mean by its only working on > > isometric > > > cameras - I > > > > >>use it all the time in perspective views. > > > > >> > > > > >>I'm not talking about single-digit percent magnifications (I've > > > never needed > > > > >>to zoom out that far) - I'm saying if you're at 8000% > > > magnification, using > > > > >>the camera movement controls to zoom out isn't going to have > > much > > > of a > > > > >>noticeable effect. > > > > > > > > > >I think we're talking two different things here. > > > > > > > > > >Take a sphere, use camera 1. As you zoom out, the camera view > > > becomes > > > > >increasingly more wide angle and distorted. If you were to > > dolly > > > out, > > > > >you'd stay at 100% and the view would not be distorted. > > > > > > > > > >Because isometric cameras do not worry about perspective, you > > don't > > > > >have this behavior with them. > > > > > > > > > >I model planets, and I've had to go out that far, with large > > > models, > > > > >just to try to keep the scale applicable with anything else > > that's > > > in > > > > >the picture. > > > > > > > > > >Harvey > > > > > > > > > > > > > > >> > > > > >>Andrew > > > > >> > > > > >>From: Harvey White <madyn@(protected)> > > > > >>Organization: Laid-Off-Press, Inc > > > > >>Reply-To: Carrara@(protected) > > > > >>Date: Sat, 14 Feb 2004 10:47:22 -0600 > > > > >>To: Carrara@(protected) > > > > >>Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature > > > requests. > > > > >> > > > > >> > > > > >>On Sat, 14 Feb 2004 05:27:32 -0500, you wrote: > > > > >> > > > > >>>If it's taking a long time to pull back from a scene, you've > > > probably zoomed > > > > >>>way in using Zoom rather than moving the camera - you might be > > > at, like, > > > > >>>1000% zoom or something. Try using the magnifying glass to > > zoom > > > out first. > > > > >> > > > > >>This only works on isometric cameras (not sure about > > spherical). > > > > >>Zooming out with the magnification glass on a conical camera > > has a > > > > >>very odd effect at single digit percent magnifications. > > > > >> > > > > >>Harvey > > > > >> > > > > >> > > > > >>> > > > > >>>Cheers, > > > > >>>Andrew > > > > >>> > > > > >>>From: "ewillia777" <EWillia777@(protected)> > > > > >>>Reply-To: Carrara@(protected) > > > > >>>Date: Sat, 14 Feb 2004 06:58:48 -0000 > > > > >>>To: Carrara@(protected) > > > > >>>Subject: [Carrara] Re: Let's talk about Carrara 4, feature > > > requests. > > > > >>> > > > > >>> > > > > >>>I just remembered something else, for god's sake if you don't > > use > > > > >>>anything else I mentioned at least add a zoom to scene menu > > item > > > and > > > > >>>allow the mouse wheel to control camera tracking in and out > > > because > > > > >>>it takes forever to pull back from a large scene, so basically > > > > >>>improved tracking movements with a setting to adjust the max > > > movement > > > > >>>rate. > > > > >>> > > > > >>>EW > > > > >>> > > > > >>>--- In Carrara@(protected), Cecilia Ziemer <ziemer@(protected)> > > > wrote: > > > > >>>> Well, used cars would be ok, but I'd rather have Poser's > > motion > > > > >>>graph > > > > >>>> & joint parameter widgets- > > > > >>>> cec > > > > >>>> > > > > >>>> > > > > >>>> >Eovia recently announced that it's coming up with poser > > import > > > > >>>> >plugin. The exact capabilities are still unknown. Most > > likely > > > it > > > > >>>> >will import animations etc. What else COULD it do? Import > > used > > > > >>>cars, > > > > >>>> >perhaps? ;-) > > > > >>>> > > > > > >>>> >see www.eovia.com, there's the announcement. Or ask their > > > marketing > > > > >>>> >deparment. > > > > >>>> > > > > > >>>> >petteri > > > > >>>> >--- In Carrara@(protected), "naes3d" <naes3d@(protected)> > > wrote: > > > > >>>> >> Hmmm... I've only used the demo version of Carrara for > > less > > > > >>>than a > > > > >>>> >> week; however, I would love to see the weighting of > > > vertices and > > > > >>>> >> cloth dynamics added in the next version. I'm sure a > > > height map > > > > >>>> >could > > > > >>>> >> be fudged to create a dropped cloth as in a still life > > > pic, but > > > > >>>> >cloth > > > > >>>> >> would be great for character clothing and capes blowing > > in > > > the > > > > >>>> >wind > > > > >>>> >> and such. Does Carrara import cloth and/or animations > > from > > > > >>>Poser? > > > > >>>> >> > > > > >>>> > > Sean > > > > >>>> > > > > > >>> > > > > >>> > > > > >>> > > > > >>>To unsubscribe send a message to > > > > >>>Carrara-unsubscribe@(protected) > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>> > > > > >>>Yahoo! Groups Links > > > > >>>To visit your group on the web, go to: > > > > >>>http://groups.yahoo.com/group/Carrara/ > > > > >>> > > > > >>>To unsubscribe from this group, send an email to: > > > > >>>Carrara-unsubscribe@(protected) > > > > >>><mailto:Carrara-unsubscribe@(protected)? > > subject=Unsubscribe> > > > > >>> > > > > >>>Your use of Yahoo! Groups is subject to the Yahoo! 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