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Re: Let 's talk about Carrara 4, feature requests.

Re: Let 's talk about Carrara 4, feature requests.

2004-02-18       - By Matthew Schultz

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Hi Albert,

Can you send me a detailed description of all of the bugs you have noticed
and how you think aspects of the animation process can be improved in
Carrara?

Matt, Eovia Tech Support

-- -- Original Message -- --
From: "Albert Morrissey" <ajjt@(protected)>
To: <Carrara@(protected)>
Sent: Tuesday, February 17, 2004 5:03 AM
Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature requests.


> After a night of frustration, what I would really like to see in
> carrara 4, or just in a super patch is just much better animation tools
> that are free of bugs. Keyframes that hold their values and textrures
> that animate without 5000 problems are at the top of my list. Just a
> better implementation of the create key frame tool where you can click
> on any attribute of any object and click the button to have it create a
> static keyframe at the current point in time would be a god send.
>
> The shader system is utterly fantastic and can be used for some
> stunning effects but at the moment it's stifling any creativity by
> crashing whenever you try and do anything that isn't stock standard. I
> think the same applies throughout the whole program.
>
> Bring on Carrara 4 with rock solid animation and shaders :-)
>
> Albert.
>
>
>
>
> On Tuesday, February 17, 2004, at 08:53  PM, pmiinalainen wrote:
>
> > In engineering programs that i've used, you usually model/draw 1:1
> > and set scale for printing separately. That is the only sound
> > solution for drawing/modeling only once and still be able to get
> > prints and machined models at any scale.
> >
> > petteri
> > --- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote:
> > > Oh, I see.
> > >
> > > Well, I'll say this: I sure wouldn't mind whatever mouse support
> > eovia plans
> > > - however, it's not the mouse or lack of fast zoom that's really
> > the
> > > problem, it's that Carrara isn't set up to build full-size ships,
> > or large
> > > buildings, or football fields, at 1:1 - neither are most
> > engineering
> > > programs. This is why they let you choose a scale, like 1/4"=1' or
> > 1"=10
> > > feet.
> > >
> > > I suggest you work at scale. Might seem obvious but if you don't
> > like
> > > dimensional conversion...
> > >
> > > What would be nice (and solve the problem instantly) would be if
> > Carrara
> > > supported drawing scales!
> > >
> > > Andrew
> > >
> > > From: "ewillia777" <EWillia777@(protected)>
> > > Reply-To: Carrara@(protected)
> > > Date: Sun, 15 Feb 2004 06:32:24 -0000
> > > To: Carrara@(protected)
> > > Subject: [Carrara] Re: Let's talk about Carrara 4, feature
> > requests.
> > >
> > >
> > > I like to work large, as close to 1:1 scale as possible especially
> > > when working with a set of plans because I can always scale down,
> > on
> > > the other hand scaling up if I draw it to plan scale would cause
> > > smooth areas to become blocky.
> > > I usually do ships, passenger liners and such and I like to scale
> > > plans to 1:1, basically it just makes life easier for me.
> > > I'm not so dumb that I don't check that my scaling factor in CS3 is
> > > at 100% before I do a pull back, but start a new file and add a
> > block
> > > 800 ft long to the center of your scene and see how long it takes
> > to
> > > pull back enough to see it entirely on your screen without zooming
> > > and messing up the view.
> > > Besides, whether somebody creates objects huge or tiny, being given
> > > the option to use the mouse wheel would still be easier.
> > >
> > > EW
> > >
> > > --- In Carrara@(protected), Harvey White <madyn@(protected)> wrote:
> > > > On Sat, 14 Feb 2004 18:21:04 -0500, you wrote:
> > > >
> > > > >Hi Harvey -
> > > > >
> > > > >I understand what you're saying - I'm just suggesting that if
> > the
> > > reason the
> > > > >track XZ icon/drag doesn't seem to be doing much, it may be
> > > because he has
> > > > >zoomed in using the magnifying glass a lot.. This is how I found
> > > out ;)
> > > >
> > > > Heh.. . I know the feeling. I think it's also very dependant on
> > the
> > > > position of the camera in relationship to the center of the
> > object,
> > > > the magnification, and possibly the phase of the moon.
> > > >
> > > > >
> > > > >Any links to those planet renderings? That's something I'm very
> > > interested
> > > > >in and having seen some of the work on Renderosity I'm chomping
> > at
> > > the bit..
> > > >
> > > > Well, some very old stuff at www.netcom.com/~madyn and then look
> > at
> > > > the 3D link, then go to the carrara shots. There's a little bit
> > > under
> > > > the starbright user gallery at DGC, and there's also a scene or
> > two
> > > in
> > > > the C3 book from CRM.
> > > >
> > > > Depending on what kind of planet you want to do, there's several
> > > > techniques that work moderately well. I still haven't managed to
> > > > create a good weather cloud pattern, but I'm getting the ice
> > caps,
> > > > continents, and ocean down reasonably well. Moons like the
> > earth's
> > > > are easy.
> > > >
> > > > Other kinds of objects can be more difficult, depending on
> > whether
> > > or
> > > > not you are trying to model "real" geography. If you don't care,
> > > then
> > > > procedurals for generating continents are the way to go. If you
> > do,
> > > > then you have to play games with displacement maps.
> > > >
> > > > Harvey
> > > >
> > > >
> > > >
> > > > >
> > > > >Cheers
> > > > >Andrew
> > > > >
> > > > >From: Harvey White <madyn@(protected)>
> > > > >Organization: Laid-Off-Press, Inc
> > > > >Reply-To: Carrara@(protected)
> > > > >Date: Sat, 14 Feb 2004 17:01:04 -0600
> > > > >To: Carrara@(protected)
> > > > >Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature
> > > requests.
> > > > >
> > > > >
> > > > >On Sat, 14 Feb 2004 13:26:17 -0500, you wrote:
> > > > >
> > > > >>Not sure I follow what you mean by its only working on
> > isometric
> > > cameras - I
> > > > >>use it all the time in perspective views.
> > > > >>
> > > > >>I'm not talking about single-digit percent magnifications (I've
> > > never needed
> > > > >>to zoom out that far) - I'm saying if you're at 8000%
> > > magnification, using
> > > > >>the camera movement controls to zoom out isn't going to have
> > much
> > > of a
> > > > >>noticeable effect.
> > > > >
> > > > >I think we're talking two different things here.
> > > > >
> > > > >Take a sphere, use camera 1. As you zoom out, the camera view
> > > becomes
> > > > >increasingly more wide angle and distorted. If you were to
> > dolly
> > > out,
> > > > >you'd stay at 100% and the view would not be distorted.
> > > > >
> > > > >Because isometric cameras do not worry about perspective, you
> > don't
> > > > >have this behavior with them.
> > > > >
> > > > >I model planets, and I've had to go out that far, with large
> > > models,
> > > > >just to try to keep the scale applicable with anything else
> > that's
> > > in
> > > > >the picture.
> > > > >
> > > > >Harvey
> > > > >
> > > > >
> > > > >>
> > > > >>Andrew
> > > > >>
> > > > >>From: Harvey White <madyn@(protected)>
> > > > >>Organization: Laid-Off-Press, Inc
> > > > >>Reply-To: Carrara@(protected)
> > > > >>Date: Sat, 14 Feb 2004 10:47:22 -0600
> > > > >>To: Carrara@(protected)
> > > > >>Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature
> > > requests.
> > > > >>
> > > > >>
> > > > >>On Sat, 14 Feb 2004 05:27:32 -0500, you wrote:
> > > > >>
> > > > >>>If it's taking a long time to pull back from a scene, you've
> > > probably zoomed
> > > > >>>way in using Zoom rather than moving the camera - you might be
> > > at, like,
> > > > >>>1000% zoom or something. Try using the magnifying glass to
> > zoom
> > > out first.
> > > > >>
> > > > >>This only works on isometric cameras (not sure about
> > spherical).
> > > > >>Zooming out with the magnification glass on a conical camera
> > has a
> > > > >>very odd effect at single digit percent magnifications.
> > > > >>
> > > > >>Harvey
> > > > >>
> > > > >>
> > > > >>>
> > > > >>>Cheers,
> > > > >>>Andrew
> > > > >>>
> > > > >>>From: "ewillia777" <EWillia777@(protected)>
> > > > >>>Reply-To: Carrara@(protected)
> > > > >>>Date: Sat, 14 Feb 2004 06:58:48 -0000
> > > > >>>To: Carrara@(protected)
> > > > >>>Subject: [Carrara] Re: Let's talk about Carrara 4, feature
> > > requests.
> > > > >>>
> > > > >>>
> > > > >>>I just remembered something else, for god's sake if you don't
> > use
> > > > >>>anything else I mentioned at least add a zoom to scene menu
> > item
> > > and
> > > > >>>allow the mouse wheel to control camera tracking in and out
> > > because
> > > > >>>it takes forever to pull back from a large scene, so basically
> > > > >>>improved tracking movements with a setting to adjust the max
> > > movement
> > > > >>>rate.
> > > > >>>
> > > > >>>EW
> > > > >>>
> > > > >>>--- In Carrara@(protected), Cecilia Ziemer <ziemer@(protected)>
> > > wrote:
> > > > >>>> Well, used cars would be ok, but I'd rather have Poser's
> > motion
> > > > >>>graph
> > > > >>>> & joint parameter widgets-
> > > > >>>> cec
> > > > >>>>
> > > > >>>>
> > > > >>>> >Eovia recently announced that it's coming up with poser
> > import
> > > > >>>> >plugin. The exact capabilities are still unknown. Most
> > likely
> > > it
> > > > >>>> >will import animations etc. What else COULD it do? Import
> > used
> > > > >>>cars,
> > > > >>>> >perhaps? ;-)
> > > > >>>> >
> > > > >>>> >see www.eovia.com, there's the announcement. Or ask their
> > > marketing
> > > > >>>> >deparment.
> > > > >>>> >
> > > > >>>> >petteri
> > > > >>>> >--- In Carrara@(protected), "naes3d" <naes3d@(protected)>
> > wrote:
> > > > >>>> >> Hmmm... I've only used the demo version of Carrara for
> > less
> > > > >>>than a
> > > > >>>> >> week; however, I would love to see the weighting of
> > > vertices and
> > > > >>>> >> cloth dynamics added in the next version. I'm sure a
> > > height map
> > > > >>>> >could
> > > > >>>> >> be fudged to create a dropped cloth as in a still life
> > > pic, but
> > > > >>>> >cloth
> > > > >>>> >> would be great for character clothing and capes blowing
> > in
> > > the
> > > > >>>> >wind
> > > > >>>> >> and such. Does Carrara import cloth and/or animations
> > from
> > > > >>>Poser?
> > > > >>>> >>
> > > > >>>> > > Sean
> > > > >>>> >
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>To unsubscribe send a message to
> > > > >>>Carrara-unsubscribe@(protected)
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>>Yahoo! Groups Links
> > > > >>>To visit your group on the web, go to:
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> > > > >>>
> > > > >>>[Non-text portions of this message have been removed]
> > > > >>>
> > > > >>>
> > > > >>>
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> > > > >>
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> > > > >>
> > > > >>
> > > > >>Yahoo! Groups Links
> > > > >>To visit your group on the web, go to:
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> > > > >>[Non-text portions of this message have been removed]
> > > > >>
> > > > >>
> > > > >>
> > > > >>To unsubscribe send a message to
> > > > >>Carrara-unsubscribe@(protected)
> > > > >>
> > > > >>Yahoo! Groups Links
> > > > >>
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> > > > >
> > > > >
> > > > >To unsubscribe send a message to
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> > > > >Yahoo! Groups Links
> > > > >To visit your group on the web, go to:
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> > > > >To unsubscribe from this group, send an email to:
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> > > > ><mailto:Carrara-unsubscribe@(protected)?subject=Unsubscribe>
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> > > > >[Non-text portions of this message have been removed]
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >To unsubscribe send a message to
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> > >
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> > >
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> <image.tiff>
> >
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