  | | | Re: Soccer Balls - revisited | Re: Soccer Balls - revisited 2004-02-18 - By ccoles_avengers
Back Hi MDC,
This is great. :) Thank you for your detailed explanations because now I can understand the concepts behind the tools that are used to make this model.
I will give it another try with AMAPI 6, keeping your points in mind. I know my hand manipulated extrude technique may take some time because I have basically used extrude for lathing rather than creating hand-made bevels up until now.
I have had my eyes on AMAPI 7 for a while, but my family inheritance has not caught up with me yet. ;) Actually, I just upgraded to AMAPI 6 last December, but I hope that graduating to version 7 will not be too far off.
Cheers.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), "whkguamusa" <guamauto@(protected)> wrote: > Hi, > On the first question, the normals all have to be facing the same > way. Amapi sets the direction inward on the corner chamfers but the > original object has them facing outward on the hexagon facets (bug). > With a closed volume (like a sphere) you would want them facing out > from the center in most cases. When doing an extrude/ sweep the > normals effect the direction they move when you start your > extrude/sweep. If you are working on more than one facet and the > normals are not uniform some of the faces will move in and others > will move outward. Unified normals effect other tools too and are > important to the look of the surface when setting up textures and > rendering. > If some of them face the wrong way they will render darker (or not at > all in some programs) and you will see the edges of the mismatched > facets. > > The second question is a matter of a little practice. All of the > points set are outward from the center of the object. When you set > the first point bring it up off the surface a good deal. Then set a > second point just a little higher than the first but more to the > center of the hexagon & pentagon patches. It should look like a small > bevel around each extruded face. All the rest of the points can be at > the same height as the second (spacebar twice to lock the height of > the next points), just bring them inward to the center of the > extruded facets (to give the deformer something to work with). > The reason for the distance between the first and second point is the > Spherizer deformer moves the lower points outward closer to the > higher points to form the spherical shape. If you set the deformer to > 100% it will be a sphere, all the points will lie on the surface with > no details. The setting of 95 leaves that last 5% for the grooves. If > your first point in the extrude is not far enough away from the > original starting point you will loose the seams. Try lowering the > effect of the deformer down to 75 or so and you will see that the > grooves are well defined but the ball is faceted and does not look > round. Make sure your undo level is set high enough so you can go > back and redo the extrude after running the Spherizer and not getting > what you want. This is much easier to do in Amapi 7, you can work in > shaded mode and all the normals can be unified with just one click. > If you like working in Amapi, 7 is worth a good hard. > > The wings ball looks real good. > > mdc > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > Hi MDC, > > > > Thanks for the info on the soccer ball and the AVI instruction > file. > > > > Two questions: > > > > 1) What is the "orient normals" feature supposed to do in this > > example? I am still learning AMAPI and am not familiar with all of > > the features and couldn't quite figure out what was being achieved > on > > the AVI file with this feature. I was able to use this tool on my > > pentagons, but didn't see a noticeable difference on the screen. > > > > 2) I am having a little problem with extruding. It seems as > though I > > have extruded the polygons correctly because I see a gaps where the > > seams are supposed to be (which seems to match your AVI file). > > However, when I try to spherize the model, the gaps/seams disappear, > > leaving only slight impressions where the seams should be. > > > > Did you first extrude outward or inward before resizing inwards to > > complete the faces? > > > > Cheers. > > > > Claudia > > "Selocic" > > (a newbie) > > > > --- In Carrara@(protected), "whkguamusa" <guamauto@(protected)> wrote: > > > Hi list, > > > > > > Here is a pretty quick rundown on making a soccer ball in Amapi 6 > or > > > 7: > > > http://ice.prohosting.com/~docgac/s_ball/soccerball.htm > > > I didn't think the level of burning interest in making a ball was > > > high enough to justify 10 to 15 pages of screen caps and captions > > > showing how to do it. > > > What I did may not be as detailed, but was faster to do and > turned > > > out more entertaining - at least to me(I am easily amused). > > > Let me know what you think i.e. bad link - bad edits - over > acting, > > > etc... > > > (If the server shuts down my downloads for going over the limit > I'll > > > have a good idea.) > > > > > > > > > mdc
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