Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: Soccer Balls - revisited

Re: Soccer Balls - revisited

2004-02-18       - By ccoles_avengers

 Back
Reply:     1     2     3     4  

Hi MDC,

This is great. :)  Thank you for your detailed explanations because
now I can understand the concepts behind the tools that are used to
make this model.

I will give it another try with AMAPI 6, keeping your points in mind.
I know my hand manipulated extrude technique may take some time
because I have basically used extrude for lathing rather than creating
hand-made bevels up until now.

I have had my eyes on AMAPI 7 for a while, but my family inheritance
has not caught up with me yet. ;)  Actually, I just upgraded to AMAPI
6 last December, but I hope that graduating to version 7 will not be
too far off.

Cheers.

Claudia
"Selocic"
(a newbie)


--- In Carrara@(protected), "whkguamusa" <guamauto@(protected)> wrote:
> Hi,
> On the first question, the normals all have to be facing the same
> way. Amapi sets the direction inward on the corner chamfers but the
> original object has them facing outward on the hexagon facets (bug).
> With a closed volume (like a sphere) you would want them facing out
> from the center in most cases. When doing an extrude/ sweep the
> normals effect the direction they move when you start your
> extrude/sweep. If you are working on more than one facet and the
> normals are not uniform some of the faces will move in and others
> will move outward. Unified normals effect other tools too and are
> important to the look of the surface when setting up textures and
> rendering.
> If some of them face the wrong way they will render darker (or not at
> all in some programs) and you will see the edges of the mismatched
> facets.
>
> The second question is a matter of a little practice. All of the
> points set are outward from the center of the object. When you set
> the first point bring it up off the surface a good deal. Then set a
> second point just a little higher than the first but more to the
> center of the hexagon & pentagon patches. It should look like a small
> bevel around each extruded face. All the rest of the points can be at
> the same height as the second (spacebar twice to lock the height of
> the next points), just bring them inward to the center of the
> extruded facets (to give the deformer something to work with).
> The reason for the distance between the first and second point is the
> Spherizer deformer moves the lower points outward closer to the
> higher points to form the spherical shape. If you set the deformer to
> 100% it will be a sphere, all the points will lie on the surface with
> no details. The setting of 95 leaves that last 5% for the grooves. If
> your first point in the extrude is not far enough away from the
> original starting point you will loose the seams. Try lowering the
> effect of the deformer down to 75 or so and you will see that the
> grooves are well defined but the ball is faceted and does not look
> round. Make sure your undo level is set high enough so you can go
> back and redo the extrude after running the Spherizer and not getting
> what you want. This is much easier to do in Amapi 7, you can work in
> shaded mode and all the normals can be unified with just one click.
> If you like working in Amapi, 7 is worth a good hard.
>
> The wings ball looks real good.
>
> mdc    
>
> --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
> wrote:
> > Hi MDC,
> >
> > Thanks for the info on the soccer ball and the AVI instruction
> file.  
> >
> > Two questions:
> >
> > 1)  What is the "orient normals" feature supposed to do in this
> > example?  I am still learning AMAPI and am not familiar with all of
> > the features and couldn't quite figure out what was being achieved
> on
> > the AVI file with this feature.  I was able to use this tool on my
> > pentagons, but didn't see a noticeable difference on the screen.
> >
> > 2)  I am having a little problem with extruding.  It seems as
> though I
> > have extruded the polygons correctly because I see a gaps where the
> > seams are supposed to be (which seems to match your AVI file).
> > However, when I try to spherize the model, the gaps/seams disappear,
> > leaving only slight impressions where the seams should be.  
> >
> > Did you first extrude outward or inward before resizing inwards to
> > complete the faces?
> >
> > Cheers.
> >
> > Claudia
> > "Selocic"
> > (a newbie)
> >
> > --- In Carrara@(protected), "whkguamusa" <guamauto@(protected)> wrote:
> > > Hi list,
> > >
> > > Here is a pretty quick rundown on making a soccer ball in Amapi 6
> or
> > > 7:
> > > http://ice.prohosting.com/~docgac/s_ball/soccerball.htm
> > > I didn't think the level of burning interest in making a ball was
> > > high enough to justify 10 to 15 pages of screen caps and captions
> > > showing how to do it.
> > > What I did may not be as detailed, but was faster to do and
> turned
> > > out more entertaining - at least to me(I am easily amused).
> > > Let me know what you think i.e. bad link - bad edits - over
> acting,
> > > etc...
> > > (If the server shuts down my downloads for going over the limit
> I'll
> > > have a good idea.)
> > >
> > >
> > > mdc



To unsubscribe send a message to
Carrara-unsubscribe@(protected)

Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
    Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/