Re: Solution for shading - Here we go again, this time multipass r 2004-02-18 - By Frank Patnaude
Back Interesting, I never thought about the amibient, white shader, black shader idea. This would make a great tutorial.
Frank --- Peter MacDougall <pem@(protected)> wrote: > There are several ways to do it and I'm sure David will tell you his. > > What I do is simple: I create my scene as I like it then copy the > original file and begin working on a duplicate. > > G-Buffers are great for certain things, but to create tight masks of > single objects I'll turn off all scene lighting, turn up ambient > lighting to 100%, then selectively colour the object I want masked as > pure white, no highlight/shininess/glow/bump/transparency etc.. and > all > the other objects as black and a black backdrop. This quickly renders > as a white shape masking out the object. I then do this for each > object > I want to separate out in post. Eric has modified the Shader Ops plug > in which makes this step much easier as it makes it possible to add a > single shader to multiple objects at once. > > Then I'll render the original scene multiple times, but each time I > turn off all the lights but one so each render shows only the effects > of a single light. I can then recombine these at different > intensities > to adjust the brightness of each light in post. > > To render out reflections separately, turn up the reflectivity of the > object to 100%, the colour down to black and re-render. You can the > use > the object mask you created in the first step to combine this 100% > reflection version of the object with the original render. The > original > render could have the object set with no reflectivity allowing you to > speed up the original render depenging on your settings. > > Hope that helps. Should write a tutorial on setting up for Post. > > On Wed, 18 Feb 2004 01:23:03 -0000, Jerry Russell wrote: > > >David, > >I don't have an answer to your question, but your description of > multipass rendering > >caught my attention. > >How do you render shadows, reflections, color, etc. independent of > each other? > >This sounds like a good approach for me because I render images for > print and > >usually do a fair amount of post in Photoshop. > > > >--- In Carrara@(protected), David Bell <nordwind53@(protected)> wrote: > >> > >> Note: For those who haven't worked with multipass rendering, what > you > >> do is take a scene and render it a number of times, once for the > color, > >> once for the shadows, once for the reflections, once for the > highlights > >> ... then assemble the result as layers in Photoshop or > AfterEffects. > >> This allows you to tune the effects and how they interrelate (as > well > >> as selective apply filters and the like) This is particularly > powerful > >> in animation. I have one animation where I animated a hydrofoil > >> sailboat, then in post production animated in the storm clouds and > the > >> waves from still photographs. I was able to do this alone, in a > week. > >> If I had animated everything it would have taken much longer. > >> > >> Building on this technique, it is possible to construct your scene > in > >> pieces, and pull them all together in post. > >> > >> I hope this brief description is helpful. > > > Peter MacDougall > pem@(protected) > http://www3.telus.net/pem/index.htm > > Reality always exceeds your expectations. > > > >
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