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Lathe and standalone deformation

Lathe and standalone deformation

2004-05-18       - By Anthony Ware

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Reply:     <<     11     12  

Mick,

Thanks, I stand corrected - there is indeed a 'loft' tool! You learn
something new every day.

Anthony



-- -- Original Message -- --
From: "Michael C Horner" <spacekdet3d@(protected)>
To: <truespace@(protected)>
Sent: Tuesday, May 18, 2004 6:52 PM
Subject: Re: [TSML] Lathe and standalone deformation


> The Case of the Incredible Almost Identical Icons strikes again!
> Take any curve, open or closed. This represents the cross section of your
> jug, bottle, cup, whatever.
> Now draw a circular curve the diameter you want for the 'lathed' object.
> This too can be a closed or open curve, for now make it closed.
> Re-select the first curve, Find the 'Loft Surface' (looks almost like the
> 'Rail surface') Icon and click it. The Help bar prompts you to 'Pick a
rail
> curve'.
> Select the second, circular curve. Instant 'lathe'!
> Not quite right? Use the arrow keys to select either the profile or the
rail
> curve and manipulate each curve either as a whole with object
> move/rotate/scale or point by point with the (right click the curve) curve
> Point Move tool. To escape the curve Point move tool select another object
> in the scene or in the object info box.
> Both curves remain available and editable until you click the 'Convert
NURBS
> object with construction history to plain patch'. After that you can
further
> refine the shape with the normal Patch Edit tools if you wish.
>
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>