Lathe and standalone deformation 2004-05-18 - By Anthony Ware
Back Mick,
Thanks, I stand corrected - there is indeed a 'loft' tool! You learn something new every day.
Anthony
-- -- Original Message -- -- From: "Michael C Horner" <spacekdet3d@(protected)> To: <truespace@(protected)> Sent: Tuesday, May 18, 2004 6:52 PM Subject: Re: [TSML] Lathe and standalone deformation
> The Case of the Incredible Almost Identical Icons strikes again! > Take any curve, open or closed. This represents the cross section of your > jug, bottle, cup, whatever. > Now draw a circular curve the diameter you want for the 'lathed' object. > This too can be a closed or open curve, for now make it closed. > Re-select the first curve, Find the 'Loft Surface' (looks almost like the > 'Rail surface') Icon and click it. The Help bar prompts you to 'Pick a rail > curve'. > Select the second, circular curve. Instant 'lathe'! > Not quite right? Use the arrow keys to select either the profile or the rail > curve and manipulate each curve either as a whole with object > move/rotate/scale or point by point with the (right click the curve) curve > Point Move tool. To escape the curve Point move tool select another object > in the scene or in the object info box. > Both curves remain available and editable until you click the 'Convert NURBS > object with construction history to plain patch'. After that you can further > refine the shape with the normal Patch Edit tools if you wish. > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > Learn to simplify your finances and your life in Streamline Your Life from > MSN Money. http://special.msn.com/money/0405streamline.armx >
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