What tool do you NEVER use? (from Re: RENDER bug (help)) 2004-02-17 - By Harvey White
Back On Tue, 17 Feb 2004 10:56:21 -0000, you wrote:
>Hi > You'll be pleased to know that you can just see keyframes in the >Storyboard room.Click on Selection as opposed to Uniform in that >room and just keyframes will be shown. It's halfway down the 2nd >column on page 480 of the manual.
Now we get it to go to the keyframes with the selections.... <grin>
Harvey
> >Dudiedood > >--- In Carrara@(protected), Harvey White <madyn@(protected)> wrote: >> On Mon, 16 Feb 2004 23:39:18 -0000, you wrote: >> >> >This discussion gives me an idea... >> > >> >Everyone likes to chime in when there's a discussion of most- >wanted new features, >> >but I think it would be interesting to start a discussion >of "features you never ever >> >use". The folks from Eovia might find it revealing, and more >importantly you might >> >discover that your favorite tool seems useless to someone else, >and you can enlighten >> >them. >> > >> >Some talking points: >> > >> >Does anyone use the storyboard? (it seems potentially useful to >me) >> >> No. >> >> I haven't managed to use it for various reasons. One is that it is >> extremely slow (I have generally rather complicated animations in >> terms of textures). Two: (and I have something rendering, so C3 >is >> not available) I don't think it can be set to just keyframes. I'd >> like to see each picture be a keyframe, (and if you select a >different >> start, it just scrolls what it's done), and if you click on that >> keyframe, you go back to the main window with the timeline open, >that >> object selected and the cursor at the keyframe....) >> >> I've not found the constant time mode to be useful for what I'm >doing. >> >> >> >> > >> >Is anyone out there really fluent with the 4 different dynamic >extrusion modes? (I >> >don't understand them, but I'm sure someone else will say they >can't live without >> >them) >> >> Haven't used them yet, I'm fully ready to admit that vertex room >> modeling is not my strong suit. >> > >> >Does anyone use any of the G Buffers besides the Distance one? >> > >> >> Haven't done compositing in too many programs, so not yet. Plan >to do >> some bluescreen animation compositing in a bit. >> >> Harvey >> >> >> >- Joe >> > >> > >> > >> >--- In Carrara@(protected), Andrew Turner <turner410@(protected)> >wrote: >> >> lol... Are we going Python here? >> >> >> >> From: Harvey White <madyn@(protected)> >> >> Organization: Laid-Off-Press, Inc >> >> Reply-To: Carrara@(protected) >> >> Date: Mon, 16 Feb 2004 16:40:01 -0600 >> >> To: Carrara@(protected) >> >> Subject: Re: [Carrara] RENDER bug (help) >> >> >> >> >> >> On Mon, 16 Feb 2004 15:19:21 -0500, you wrote: >> >> >> >> >See? >> >> > >> >> >I keep telling everyone that making an animation is easy. >> >> >> >> Right. >> >> >> >> NOBODY expects the storyboard room.... >> >> >> >> Harvey >> > >> > >> > >> >To unsubscribe send a message to >> >Carrara-unsubscribe@(protected) >> > >> >Yahoo! Groups Links >> > >> > >> > >> > >> > > > > >To unsubscribe send a message to >Carrara-unsubscribe@(protected) > >Yahoo! Groups Links > > > > >
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