  | | | Re: Let 's talk about Carrara 4, feature requests. | Re: Let 's talk about Carrara 4, feature requests. 2004-02-17 - By pmiinalainen
Back In engineering programs that i've used, you usually model/draw 1:1 and set scale for printing separately. That is the only sound solution for drawing/modeling only once and still be able to get prints and machined models at any scale.
petteri --- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote: > Oh, I see. > > Well, I'll say this: I sure wouldn't mind whatever mouse support eovia plans > - however, it's not the mouse or lack of fast zoom that's really the > problem, it's that Carrara isn't set up to build full-size ships, or large > buildings, or football fields, at 1:1 - neither are most engineering > programs. This is why they let you choose a scale, like 1/4"=1' or 1"=10 > feet. > > I suggest you work at scale. Might seem obvious but if you don't like > dimensional conversion... > > What would be nice (and solve the problem instantly) would be if Carrara > supported drawing scales! > > Andrew > > From: "ewillia777" <EWillia777@(protected)> > Reply-To: Carrara@(protected) > Date: Sun, 15 Feb 2004 06:32:24 -0000 > To: Carrara@(protected) > Subject: [Carrara] Re: Let's talk about Carrara 4, feature requests. > > > I like to work large, as close to 1:1 scale as possible especially > when working with a set of plans because I can always scale down, on > the other hand scaling up if I draw it to plan scale would cause > smooth areas to become blocky. > I usually do ships, passenger liners and such and I like to scale > plans to 1:1, basically it just makes life easier for me. > I'm not so dumb that I don't check that my scaling factor in CS3 is > at 100% before I do a pull back, but start a new file and add a block > 800 ft long to the center of your scene and see how long it takes to > pull back enough to see it entirely on your screen without zooming > and messing up the view. > Besides, whether somebody creates objects huge or tiny, being given > the option to use the mouse wheel would still be easier. > > EW > > --- In Carrara@(protected), Harvey White <madyn@(protected)> wrote: > > On Sat, 14 Feb 2004 18:21:04 -0500, you wrote: > > > > >Hi Harvey - > > > > > >I understand what you're saying - I'm just suggesting that if the > reason the > > >track XZ icon/drag doesn't seem to be doing much, it may be > because he has > > >zoomed in using the magnifying glass a lot.. This is how I found > out ;) > > > > Heh.. . I know the feeling. I think it's also very dependant on the > > position of the camera in relationship to the center of the object, > > the magnification, and possibly the phase of the moon. > > > > > > > >Any links to those planet renderings? That's something I'm very > interested > > >in and having seen some of the work on Renderosity I'm chomping at > the bit.. > > > > Well, some very old stuff at www.netcom.com/~madyn and then look at > > the 3D link, then go to the carrara shots. There's a little bit > under > > the starbright user gallery at DGC, and there's also a scene or two > in > > the C3 book from CRM. > > > > Depending on what kind of planet you want to do, there's several > > techniques that work moderately well. I still haven't managed to > > create a good weather cloud pattern, but I'm getting the ice caps, > > continents, and ocean down reasonably well. Moons like the earth's > > are easy. > > > > Other kinds of objects can be more difficult, depending on whether > or > > not you are trying to model "real" geography. If you don't care, > then > > procedurals for generating continents are the way to go. If you do, > > then you have to play games with displacement maps. > > > > Harvey > > > > > > > > > > > >Cheers > > >Andrew > > > > > >From: Harvey White <madyn@(protected)> > > >Organization: Laid-Off-Press, Inc > > >Reply-To: Carrara@(protected) > > >Date: Sat, 14 Feb 2004 17:01:04 -0600 > > >To: Carrara@(protected) > > >Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature > requests. > > > > > > > > >On Sat, 14 Feb 2004 13:26:17 -0500, you wrote: > > > > > >>Not sure I follow what you mean by its only working on isometric > cameras - I > > >>use it all the time in perspective views. > > >> > > >>I'm not talking about single-digit percent magnifications (I've > never needed > > >>to zoom out that far) - I'm saying if you're at 8000% > magnification, using > > >>the camera movement controls to zoom out isn't going to have much > of a > > >>noticeable effect. > > > > > >I think we're talking two different things here. > > > > > >Take a sphere, use camera 1. As you zoom out, the camera view > becomes > > >increasingly more wide angle and distorted. If you were to dolly > out, > > >you'd stay at 100% and the view would not be distorted. > > > > > >Because isometric cameras do not worry about perspective, you don't > > >have this behavior with them. > > > > > >I model planets, and I've had to go out that far, with large > models, > > >just to try to keep the scale applicable with anything else that's > in > > >the picture. > > > > > >Harvey > > > > > > > > >> > > >>Andrew > > >> > > >>From: Harvey White <madyn@(protected)> > > >>Organization: Laid-Off-Press, Inc > > >>Reply-To: Carrara@(protected) > > >>Date: Sat, 14 Feb 2004 10:47:22 -0600 > > >>To: Carrara@(protected) > > >>Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature > requests. > > >> > > >> > > >>On Sat, 14 Feb 2004 05:27:32 -0500, you wrote: > > >> > > >>>If it's taking a long time to pull back from a scene, you've > probably zoomed > > >>>way in using Zoom rather than moving the camera - you might be > at, like, > > >>>1000% zoom or something. Try using the magnifying glass to zoom > out first. > > >> > > >>This only works on isometric cameras (not sure about spherical). > > >>Zooming out with the magnification glass on a conical camera has a > > >>very odd effect at single digit percent magnifications. > > >> > > >>Harvey > > >> > > >> > > >>> > > >>>Cheers, > > >>>Andrew > > >>> > > >>>From: "ewillia777" <EWillia777@(protected)> > > >>>Reply-To: Carrara@(protected) > > >>>Date: Sat, 14 Feb 2004 06:58:48 -0000 > > >>>To: Carrara@(protected) > > >>>Subject: [Carrara] Re: Let's talk about Carrara 4, feature > requests. > > >>> > > >>> > > >>>I just remembered something else, for god's sake if you don't use > > >>>anything else I mentioned at least add a zoom to scene menu item > and > > >>>allow the mouse wheel to control camera tracking in and out > because > > >>>it takes forever to pull back from a large scene, so basically > > >>>improved tracking movements with a setting to adjust the max > movement > > >>>rate. > > >>> > > >>>EW > > >>> > > >>>--- In Carrara@(protected), Cecilia Ziemer <ziemer@(protected)> > wrote: > > >>>> Well, used cars would be ok, but I'd rather have Poser's motion > > >>>graph > > >>>> & joint parameter widgets- > > >>>> cec > > >>>> > > >>>> > > >>>> >Eovia recently announced that it's coming up with poser import > > >>>> >plugin. The exact capabilities are still unknown. Most likely > it > > >>>> >will import animations etc. What else COULD it do? Import used > > >>>cars, > > >>>> >perhaps? ;-) > > >>>> > > > >>>> >see www.eovia.com, there's the announcement. Or ask their > marketing > > >>>> >deparment. > > >>>> > > > >>>> >petteri > > >>>> >--- In Carrara@(protected), "naes3d" <naes3d@(protected)> wrote: > > >>>> >> Hmmm... I've only used the demo version of Carrara for less > > >>>than a > > >>>> >> week; however, I would love to see the weighting of > vertices and > > >>>> >> cloth dynamics added in the next version. I'm sure a > height map > > >>>> >could > > >>>> >> be fudged to create a dropped cloth as in a still life > pic, but > > >>>> >cloth > > >>>> >> would be great for character clothing and capes blowing in > the > > >>>> >wind > > >>>> >> and such. Does Carrara import cloth and/or animations from > > >>>Poser? > > >>>> >> > > >>>> > > Sean > > >>>> > > > >>> > > >>> > > >>> > > >>>To unsubscribe send a message to > > >>>Carrara-unsubscribe@(protected) > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>>Yahoo! Groups Links > > >>>To visit your group on the web, go to: > > >>>http://groups.yahoo.com/group/Carrara/ > > >>> > > >>>To unsubscribe from this group, send an email to: > > >>>Carrara-unsubscribe@(protected) > > >>><mailto:Carrara-unsubscribe@(protected)? subject=Unsubscribe> > > >>> > > >>>Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service > > >>><http://docs.yahoo.com/info/terms/> . > > >>> > > >>> > > >>> > > >>> > > >>> > > >>>[Non-text portions of this message have been removed] > > >>> > > >>> > > >>> > > >>>To unsubscribe send a message to > > >>>Carrara-unsubscribe@(protected) > > >>> > > >>>Yahoo! Groups Links > > >>> > > >>> > > >>> > > >>> > > >>> > > >> > > >> > > >> > > >> > > >>To unsubscribe send a message to > > >>Carrara-unsubscribe@(protected) > > >> > > >> > > >> > > >>Yahoo! Groups Sponsor ADVERTISEMENT > > >>Click Here > > > >><http://rd.yahoo.com/SIG=12cgdm31v/M=274551.4550177.5718621.1261774 / > D=egroup > > > >>web/S=1705007295:HM/EXP=1076863541/A=1994230/R=2/*http://ad.doublec l > ick.net/ > > >>jump/N3349.yahoo1/B1282054.22;abr=!ie4;abr=! > ie5;sz=300x250;code=18634;dcopt= > > >>rcl;ord=1076777141761620?> > > >> > > >> > > >> > > >>Yahoo! Groups Links > > >>To visit your group on the web, go to: > > >>http://groups.yahoo.com/group/Carrara/ > > >> > > >>To unsubscribe from this group, send an email to: > > >>Carrara-unsubscribe@(protected) > > >><mailto:Carrara-unsubscribe@(protected)? subject=Unsubscribe> > > >> > > >>Your use of Yahoo! Groups is subject to the Yahoo! 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