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New Plugin- Shoestring Shaders!

New Plugin- Shoestring Shaders!

2004-02-16       - By nospam

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Reply:     1     2     3  

Bonjour Mark,

Nice plug-ins !
We need an hundred of clever ideas like them.

Le / On lundi 16 f�vrier 2004, vous �criviez / You wrote :


m> Announcing Shoestring Shaders, the first product from Shoestring
m> Graphics! Available for immediate evaluation and purchase.

m> http://www.des-web.net/shoestring_graphics.html



m> Iridescent

m> Ok, so its not REAL iridescence. . . this shader works by comparing
m> the angle of a surface normal with the angle of a light striking it.
m> What's it good for? It adds a real spark to crystal shaders,
m> especially animations. Pearl shaders too.

m> Actually, it is more generic than that. There are two
m> "targetting"
m> modes. The first is to point at another object in the scene. The main
m> use of this mode is to point at a light (making the assumption that
m> the light is pointed at the object being shaded). The second is a
m> fixed orientation that is useful for distant lights (just copy the
m> pich and yaw fields).


m> Grayscale/Desaturate

m> The purpose of this shader component is to control color saturation.
m> Useful on texture maps, of course, but can also be used on procedural
m> shaders that are a bit too "hot" (or a bit too cool, for that
m> matter). Great for tuning up those Poser textures without having to
m> leave Cararra.

m> There are two modes, Grayscale, which does a simple luminance
m> preserving conversion, and Saturation control, which lets you control
m> the overall color saturation, and also lets you manipulate the
m> saturation levels of R, G, and B independently. Both overall and
m> independent saturation controls can be used at the same time.

m> Supermixer
 

m> Supermixer lets you combine a bunch of shaders in two ways. The
m> simple mode is an add- it just adds all the shaders together. Useful
m> if you want to combine multiple masks. The more powerful mode lets
m> you combine multiple shaders based on the grayscale values of a
m> control shader. Sort of a super gradient- instead of just colors, you
m> can mix shaders, and instead of simple left to right or radial type
m> options, you can use any shader to set the control ranges. You can
m> have arbitrary mixes of up to ten shaders across any object- with
m> controlled blending. Kind of like UV mapping- only you paint your UV
m> map with grayscale values, and then use it to mix whatever shaders
m> you want- including procedurals.


m> Weave
 

m> Ever wanted to do an over-under pattern? Weave is the shader for you!
m> Five threads in the U direction, five threads in the V direction- you
m> choose what goes over, what goes under, what each thread looks like,
m> whether or not they are shaded to simulate depth. Works in the bump
m> channel! Also has options for mask output, to allow easy use in the
m> transparency channel. Distortion control shaders add a little
m> randomness (or a lot, if you are into the 60's psychedelic thing)



m> Markd




m> To unsubscribe send a message to
m> Carrara-unsubscribe@(protected)

m> Yahoo! Groups Links








--
Cordialement / Sincerly yours,
nospam
Flocons de P�ques
Infographie 2D et 3D - Cr�ation web - Services informatiques
www.floconsdepaques.com

Pi�ces jointes / Post-Joint : <none>.




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