Re: Solution for shading a bunch of objects 2004-02-15 - By Andrew Turner
Back Yeah, really.
Funny, 'cause I'm looking for a plug-in that lets make millions of dollars whenever I want. Real ones.
Eric?
From: "ccoles_avengers" <ccoles_shado@(protected)> Reply-To: Carrara@(protected) Date: Sun, 15 Feb 2004 05:42:50 -0000 To: Carrara@(protected) Subject: [Carrara] Re: Solution for shading a bunch of objects
That was me that started yesterday's forlorned thread about shading grouped objects.
But wow, talk about rapid response! :) [ Are you sure you weren't an EMT in a past life? :) ]
Thanks to the Nth degree on this one, Eric. I'll download the evaluation version and start checking it out.
You dah man!
Claudia "Selocic" (a contented newbie)
--- In Carrara@(protected), "Eric Winemiller" <ewinemiller@(protected)> wrote: > Hi folks, > Yesterday after the thread about this problem on the Carrara list and on > some of the other forums, it occurred to me that I wrote all the code needed > to apply a shader to a bunch of objects in little pieces all over the place. > So while not strictly a new shader, after about an hour of cut and paste > inheritance from Anything Glows and Ground Control we have a new function in > Shader Ops. > > Shader Ops will now add a new menu item in the Edit Menu called Apply > Shader to Selected Items. Select a bunch of objects or groups, select > Edit|Apply Shader to Selected Items, select the Master Shader from the > popup, and click OK. Shader Ops will spin through the selected items and > groups applying the master shader. In evaluation mode, it will apply to the > first 5 objects it comes to that don't already have that shader, which can > then be repeated. So even in evaluation mode, you can apply shaders to a > large number of objects quicker than drag and drop. > > The update is free for existing DCG Shader Ops or eovia Power Pack > customers. > > You can grab the update or download and try out Shader Ops from the > following links. > > Carrara 3.0 > PC > http://digitalcarversguild.com/downloads/c3/shaderops.zip > Mac OS9 > http://digitalcarversguild.com/downloads/c3/shaderopsos9.sit > Mac OSX > http://digitalcarversguild.com/downloads/c3/shaderopsosx.sit > > Carrara 2.1 > PC > http://digitalcarversguild.com/downloads/c2/shaderops.zip > Mac OS9 > http://digitalcarversguild.com/downloads/c2/shaderopsos9.sit > Mac OSX > http://digitalcarversguild.com/downloads/c2/shaderopsosx.sit > > Carrara 1.1 > PC > http://digitalcarversguild.com/downloads/shaderops.zip > Mac > http://digitalcarversguild.com/downloads/shaderops.sit > > Shader Ops is a collection of shader operators for Carrara that add > functionality to every existing Carrara shader. Apply shaders based on real > world coordinates, put an end to the limit of 30 tiles, comment what that > formula slider does, and adjust the brightness of any shader. These are just > a few of the functions provided by Shader Ops. > > Regards, > Eric Winemiller > Digital Carvers Guild > 3D plug-ins for Carrara > http://digitalcarversguild.com
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