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Re: Let 's talk about Carrara 4, feature requests.

Re: Let 's talk about Carrara 4, feature requests.

2004-02-15       - By ewillia777

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

I like to work large, as close to 1:1 scale as possible especially
when working with a set of plans because I can always scale down, on
the other hand scaling up if I draw it to plan scale would cause
smooth areas to become blocky.
I usually do ships, passenger liners and such and I like to scale
plans to 1:1, basically it just makes life easier for me.
I'm not so dumb that I don't check that my scaling factor in CS3 is
at 100% before I do a pull back, but start a new file and add a block
800 ft long to the center of your scene and see how long it takes to
pull back enough to see it entirely on your screen without zooming
and messing up the view.
Besides, whether somebody creates objects huge or tiny, being given
the option to use the mouse wheel would still be easier.

EW

--- In Carrara@(protected), Harvey White <madyn@(protected)> wrote:
> On Sat, 14 Feb 2004 18:21:04 -0500, you wrote:
>
> >Hi Harvey -
> >
> >I understand what you're saying - I'm just suggesting that if the
reason the
> >track XZ icon/drag doesn't seem to be doing much, it may be
because he has
> >zoomed in using the magnifying glass a lot.. This is how I found
out ;)
>
> Heh.. . I know the feeling.  I think it's also very dependant on the
> position of the camera in relationship to the center of the object,
> the magnification, and possibly the phase of the moon.  
>
> >
> >Any links to those planet renderings? That's something I'm very
interested
> >in and having seen some of the work on Renderosity I'm chomping at
the bit..
>
> Well, some very old stuff at www.netcom.com/~madyn and then look at
> the 3D link, then go to the carrara shots.  There's a little bit
under
> the starbright user gallery at DGC, and there's also a scene or two
in
> the C3 book from CRM.
>
> Depending on what kind of planet you want to do, there's several
> techniques that work moderately well.  I still haven't managed to
> create a good weather cloud pattern, but I'm getting the ice caps,
> continents, and ocean down reasonably well.   Moons like the earth's
> are easy.
>
> Other kinds of objects can be more difficult, depending on whether
or
> not you are trying to model "real" geography.  If you don't care,
then
> procedurals for generating continents are the way to go.  If you do,
> then you have to play games with displacement maps.
>
> Harvey
>
>
>
> >
> >Cheers
> >Andrew
> >
> >From: Harvey White <madyn@(protected)>
> >Organization: Laid-Off-Press, Inc
> >Reply-To: Carrara@(protected)
> >Date: Sat, 14 Feb 2004 17:01:04 -0600
> >To: Carrara@(protected)
> >Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature
requests.
> >
> >
> >On Sat, 14 Feb 2004 13:26:17 -0500, you wrote:
> >
> >>Not sure I follow what you mean by its only working on isometric
cameras - I
> >>use it all the time in perspective views.
> >>
> >>I'm not talking about single-digit percent magnifications (I've
never needed
> >>to zoom out that far) - I'm saying if you're at 8000%
magnification, using
> >>the camera movement controls to zoom out isn't going to have much
of a
> >>noticeable effect.
> >
> >I think we're talking two different things here.
> >
> >Take a sphere, use camera 1.  As you zoom out, the camera view
becomes
> >increasingly more wide angle and distorted.  If you were to dolly
out,
> >you'd stay at 100% and the view would not be distorted.
> >
> >Because isometric cameras do not worry about perspective, you don't
> >have this behavior with them.
> >
> >I model planets, and I've had to go out that far, with large
models,
> >just to try to keep the scale applicable with anything else that's
in
> >the picture.
> >
> >Harvey
> >
> >
> >>
> >>Andrew
> >>
> >>From: Harvey White <madyn@(protected)>
> >>Organization: Laid-Off-Press, Inc
> >>Reply-To: Carrara@(protected)
> >>Date: Sat, 14 Feb 2004 10:47:22 -0600
> >>To: Carrara@(protected)
> >>Subject: Re: [Carrara] Re: Let's talk about Carrara 4, feature
requests.
> >>
> >>
> >>On Sat, 14 Feb 2004 05:27:32 -0500, you wrote:
> >>
> >>>If it's taking a long time to pull back from a scene, you've
probably zoomed
> >>>way in using Zoom rather than moving the camera - you might be
at, like,
> >>>1000% zoom or something. Try using the magnifying glass to zoom
out first.
> >>
> >>This only works on isometric cameras (not sure about spherical).
> >>Zooming out with the magnification glass on a conical camera has a
> >>very odd effect at single digit percent magnifications.
> >>
> >>Harvey
> >>
> >>
> >>>
> >>>Cheers,
> >>>Andrew
> >>>
> >>>From: "ewillia777" <EWillia777@(protected)>
> >>>Reply-To: Carrara@(protected)
> >>>Date: Sat, 14 Feb 2004 06:58:48 -0000
> >>>To: Carrara@(protected)
> >>>Subject: [Carrara] Re: Let's talk about Carrara 4, feature
requests.
> >>>
> >>>
> >>>I just remembered something else, for god's sake if you don't use
> >>>anything else I mentioned at least add a zoom to scene menu item
and
> >>>allow the mouse wheel to control camera tracking in and out
because
> >>>it takes forever to pull back from a large scene, so basically
> >>>improved tracking movements with a setting to adjust the max
movement
> >>>rate.
> >>>
> >>>EW
> >>>
> >>>--- In Carrara@(protected), Cecilia Ziemer <ziemer@(protected)>
wrote:
> >>>> Well, used cars would be ok, but I'd rather have Poser's motion
> >>>graph
> >>>> & joint parameter widgets-
> >>>> cec
> >>>>
> >>>>
> >>>> >Eovia recently announced that it's coming up with poser import
> >>>> >plugin. The exact capabilities are still unknown. Most likely
it
> >>>> >will import animations etc. What else COULD it do? Import used
> >>>cars,
> >>>> >perhaps? ;-)
> >>>> >
> >>>> >see www.eovia.com, there's the announcement. Or ask their
marketing
> >>>> >deparment.
> >>>> >
> >>>> >petteri
> >>>> >--- In Carrara@(protected), "naes3d" <naes3d@(protected)> wrote:
> >>>> >>  Hmmm... I've only used the demo version of Carrara for less
> >>>than a
> >>>> >>  week; however, I would love to see the weighting of
vertices and
> >>>> >>  cloth dynamics added in the next version. I'm sure a
height map
> >>>> >could
> >>>> >>  be fudged to create a dropped cloth as in a still life
pic, but
> >>>> >cloth
> >>>> >>  would be great for character clothing and capes blowing in
the
> >>>> >wind
> >>>> >>  and such. Does Carrara import cloth and/or animations from
> >>>Poser?
> >>>> >>
> >>>> >  > Sean
> >>>> >
> >>>
> >>>
> >>>
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> >>>
> >>>
> >>>
> >>>
> >>>
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> >
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