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Creating "actual " geometry from modified items?

Creating "actual " geometry from modified items?

2004-02-14       - By Andrew Turner

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Thanks as usual Eric -

Your stuff never ceases to amaze me.

Andrew

From: "Eric Winemiller" <ewinemiller@(protected)>
Reply-To: Carrara@(protected)
Date: Sat, 14 Feb 2004 16:00:03 -0500
To: <Carrara@(protected)>
Subject: Re: [Carrara] Creating "actual" geometry from modified items?


Andrew,
  There are two solutions. You can export it as an OBJ and then reimport
it. If you have Anything Grooves, it adds a new menu item under the Edit
menu called Convert Deformed Object to Mesh.
Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com

-- -- Original Message -- --
From: "Andrew Turner" <turner410@(protected)>
To: <Carrara@(protected)>
Sent: Saturday, February 14, 2004 3:28 PM
Subject: [Carrara] Creating "actual" geometry from modified items?


> Hi -
>
> If a deformer or modifier of some sort is used, is there some way to get
the
> result to become "actual" geometry so that it can be modified in vertex?
>
> thx
> Andrew
>
> PS Yahoo= heroically slow today




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