Creating "actual " geometry from modified items? 2004-02-14 - By Andrew Turner
Back Thanks as usual Eric -
Your stuff never ceases to amaze me.
Andrew
From: "Eric Winemiller" <ewinemiller@(protected)> Reply-To: Carrara@(protected) Date: Sat, 14 Feb 2004 16:00:03 -0500 To: <Carrara@(protected)> Subject: Re: [Carrara] Creating "actual" geometry from modified items?
Andrew, There are two solutions. You can export it as an OBJ and then reimport it. If you have Anything Grooves, it adds a new menu item under the Edit menu called Convert Deformed Object to Mesh. Regards, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
-- -- Original Message -- -- From: "Andrew Turner" <turner410@(protected)> To: <Carrara@(protected)> Sent: Saturday, February 14, 2004 3:28 PM Subject: [Carrara] Creating "actual" geometry from modified items?
> Hi - > > If a deformer or modifier of some sort is used, is there some way to get the > result to become "actual" geometry so that it can be modified in vertex? > > thx > Andrew > > PS Yahoo= heroically slow today
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