Solution for shading a bunch of objects 2004-02-14 - By Eric Winemiller
Back Hi folks, Yesterday after the thread about this problem on the Carrara list and on some of the other forums, it occurred to me that I wrote all the code needed to apply a shader to a bunch of objects in little pieces all over the place. So while not strictly a new shader, after about an hour of cut and paste inheritance from Anything Glows and Ground Control we have a new function in Shader Ops.
Shader Ops will now add a new menu item in the Edit Menu called Apply Shader to Selected Items. Select a bunch of objects or groups, select Edit|Apply Shader to Selected Items, select the Master Shader from the popup, and click OK. Shader Ops will spin through the selected items and groups applying the master shader. In evaluation mode, it will apply to the first 5 objects it comes to that don't already have that shader, which can then be repeated. So even in evaluation mode, you can apply shaders to a large number of objects quicker than drag and drop.
The update is free for existing DCG Shader Ops or eovia Power Pack customers.
You can grab the update or download and try out Shader Ops from the following links.
Carrara 3.0 PC http://digitalcarversguild.com/downloads/c3/shaderops.zip Mac OS9 http://digitalcarversguild.com/downloads/c3/shaderopsos9.sit Mac OSX http://digitalcarversguild.com/downloads/c3/shaderopsosx.sit
Carrara 2.1 PC http://digitalcarversguild.com/downloads/c2/shaderops.zip Mac OS9 http://digitalcarversguild.com/downloads/c2/shaderopsos9.sit Mac OSX http://digitalcarversguild.com/downloads/c2/shaderopsosx.sit
Carrara 1.1 PC http://digitalcarversguild.com/downloads/shaderops.zip Mac http://digitalcarversguild.com/downloads/shaderops.sit
Shader Ops is a collection of shader operators for Carrara that add functionality to every existing Carrara shader. Apply shaders based on real world coordinates, put an end to the limit of 30 tiles, comment what that formula slider does, and adjust the brightness of any shader. These are just a few of the functions provided by Shader Ops.
Regards, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
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