Creating "actual " geometry from modified items? 2004-02-14 - By Cecilia Ziemer
Back >Hi - > >If a deformer or modifier of some sort is used, is there some way to get the >result to become "actual" geometry so that it can be modified in vertex? > >thx >Andrew > >PS Yahoo= heroically slow today >
If you have Digital Carvers Guild's Anything Grooves you can use Convert Deformed Object to Mesh (Eric, does this come with A-Grows, too?) under Menu/Edit in Assemble. Works great! Cec
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