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RE: I 've taken the brain boost, I 'm in lights (forbidden planet)

RE: I 've taken the brain boost, I 'm in lights (forbidden planet)

2004-02-13       - By Harvey White

 Back
Reply:     1     2     3  

On Thu, 12 Feb 2004 22:15:57 -0700, you wrote:

>Why yes, why havn't I seen this all along? Even the mighty Krell must have
sometime in their past evolved from simple mindless beasts,...

The Mindless Primitive....

>Shaders
>from the id Morvious, shaders from the id...lol

Edward Morbius, PhD, D, Lit, expedition Philologist.  Married Julia
Marsden (deceased).  One Daughter, Altaira.

One really wicked house pet....

oh, and I think the line is:

"Monsters, John.  Monsters from the id......"

Harvey


>
>-- --Original Message-- --
>From: Douglas Alden Peterson [mailto:visualeyes@(protected)]
>Sent: Thursday, February 12, 2004 9:06 PM
>To: Carrara@(protected)
>Subject: Re: [Carrara] Re: 3dXtract Contest for February
>
>
>Naomi said:
>> About the only other way I know, is to pull the shader (you want to
>> apply) into the drawer on the left that holds your shaders.
>
>
>There's a faster way in C3 ...
>
>When an object is selected in the Assemble Room,
>in the Properties tray, beside the name of the shader
>being used, there is a tiny pulldown tab which lists
>all of the shaders you've used within that file. You
>can release on the shader of your choice and it will
>be used on the selected object.
>
>If you are going to use this approach, however, you
>might want to name your shaders first since it will
>help you in selecting the right one.
>
>
>Doug




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