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Lathe and standalone deformation

Lathe and standalone deformation

2004-05-16       - By emmanuel asset

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hi all,

Thanks for all comments.
I think I will go with Antony's suggestion. My aim is to design an acoustic
horn. I have a program to build the straight horn in truespace but I am
looking for a clean way to deform it.

Regarding the shell shape itself, we can build it with the lathe tool
without scripts or plugins :

Select a face, right-clic the lathe tool, in the option panel set helix >0
and angle to 720, left-clic the lathe tool to build the shape, while the
polygon edition is still active, clic the Point Scale icon, then press both
left and right buttons and drag the mouse. Et voila.


Thanks again,

Emmanuel


-- -- Original Message -- --
From: "Alexander Shyrokov" <shirokov@(protected)>
Sent: Friday, May 14, 2004 6:37 PM
Subject: Re: Lathe and standalone deformation


> There is a free python script, which could help to create spiral paths,
> one can use this path for Lathe tool:
> http://www.3dfuel.com/trueSpace.htm
>
> Look at Path Tools and Toys: Helix Tutorial
>
> I am not sure it can be applied to deformation object, though.
>
> Kris Krieger wrote:
>
> > At 09:52 AM 14-05-04 +0200, Emmanuel Asset wrote:
> >
> >>Hi all,
> >>
> >>I would like to create a standalone deformation object with a snail
> >>shell shape. Is there a way to use the Lathe tool to create a
> >>deformation object ?
> >
> >
> > I have to think about it.  Once the furniture gets here, I can set my
> > graphics machine back up and give it a go.
> >
> > You can do it the tedious way - sweep one face at a time, shrinking and
> > repositioning it.
> >
> > You might be able to do it using Mesh Forge, a tS plug-in.
> >
> > It'd be easier if I have at it in tS, tho' - how soon do you need
this...?
> >
> > - Kris K.
> >
>
> --
> Regards,
>      Alexander.    http://sjcomp.com
>