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Re: Render Farming Capabilities in CS3?

Re: Render Farming Capabilities in CS3?

2004-02-12       - By pmiinalainen

 Back
Reply:     1     2     3     4     5     6     7  

Yeah, that could be kinda cool, but imagine the amount of data. For
2 minutes of animation on 10 machines, your computer would have to
send 10 times all the textures and your scene file. That can easily
be something like 20mb x10. Then you would have to collect back the
rendered files. Just the color channel for tv resolution is about
1.2mb /frame. For two minutes of animation at 24fps, multiply
1.2mb/frame x 2880 frames = 576 mb

Total up/down traffic would have been 776 mb in this case. While i
could handle that either form work or home, i suspect that the whole
world is not that connected yet. At theoretical speeds, your avarage
adsl-ine would take about 26 hours for just moving the data around.
And real speeds are always much slower than theretical speed.

For seti it works, because it only passes small pieces of
information around (text). For animation programs, it's always much
more challenging as the amout of data passed around in textures and
frames is so much bigger.

just my two cents

petteri



--- In Carrara@(protected), "joe_ashear" <j16@(protected)> wrote:
> The coolest thing would be to be able to send jobs out over the
> Internet for rendering on other people's computers. Like the
SETI@(protected)
> project. You could have a Carrara screensaver installed, and any
time
> the screensaver is running, your machine makes itself available to
> others for rendering. And when a job comes in, you could see the
> rendering on your screen (hence the visual appeal of the
screensaver).
> You'd have an endless parade of interesting 3D work going by, and
> you'd be helping people get their stuff done.
>
> I suppose you could also have a "private mode" where your work is
not
> visible to other people, but if you're doing something commercial
that
> requires secrecy, then in my view you should just use your own
> hardware to do the job.
>
>
> --- In Carrara@(protected), "David Bell" <nordwind53@(protected)>
wrote:
> > From a master batchfile it would be straightforward to generate
> batchfiles that rendered sets of frames. Divide and conquer. The
> resulting frames would have to be assembled afterwards, and I
already
> do that in some of my workflows.
> >
> > Yours,
> > David
> > __ ____ ____
> >
> > Nordwind53@(protected)
> > David E. Bell
> > __ ____ ____
> >
> >   -- -- Original Message -- --
> >   From: Andrew Turner
> >   To: Carrara@(protected)
> >   Sent: Thursday, February 12, 2004 8:45 AM
> >   Subject: Re: [Carrara] Render Farming Capabilities in CS3?
> >
> >
> >   What if you only want to render a single file (animation)?
> >
> >   From: "David Bell" <nordwind53@(protected)>
> >   Reply-To: Carrara@(protected)
> >   Date: Thu, 12 Feb 2004 08:39:23 -0500
> >   To: <Carrara@(protected)>
> >   Subject: Re: [Carrara] Render Farming Capabilities in CS3?
> >
> >
> >   I had something closer to the AfterEffects model, where the
> elements of the
> >   render farm watch a specific folder for batch files to turn up,
> then execute
> >   them, saving the final result back to the requesting machine.
This
> with a
> >   batchfile generator (to break down the master batch file into
> elements,
> >   either individual frames or blocks of frames)  would get you
> there. Crude,
> >   but should work.
> >
> >   Yours,
> >   David
> >   __ ____ ____
> >
> >   Nordwind53@(protected)
> >   David E. Bell
> >   __ ____ ____
> >
> >   -- -- Original Message -- --
> >   From: Andrew Turner
> >   To: Carrara@(protected)
> >   Sent: Thursday, February 12, 2004 8:32 AM
> >   Subject: Re: [Carrara] Render Farming Capabilities in CS3?
> >
> >
> >   It would be interesting if the Batch rendering function could
be
> instructed
> >   to send frames to different computers.
> >
> >   I wonder, though, how this could be efficient with a setup
such as
> mine -
> >   G5
> >   2x2 256 and a G3 400 768... oh, and a PIII 1.2 380...
> >
> >   Andrew
> >
> >   From: "David Bell" <nordwind53@(protected)>
> >   Reply-To: Carrara@(protected)
> >   Date: Thu, 12 Feb 2004 07:42:09 -0500
> >   To: <Carrara@(protected)>
> >   Subject: Re: [Carrara] Render Farming Capabilities in CS3?
> >
> >
> >   In theory it is doable, for animations, Carrara has proved to
be a
> very
> >   adaptable tool. It is on my list of things to try when I have
> spare time
> >   (stop laughing everybody, please, the last time I had spare
time
> was.....)
> >   This project requires some limited programming (mostly to build
> the job
> >   stream) and a certain amount systems work. Fortunately much of
the
> support
> >   structure is available through OpenSource.
> >
> >   Yours,
> >   David
> >   __ ____ ____
> >
> >   Nordwind53@(protected)
> >   David E. Bell
> >   __ ____ ____
> >
> >   -- -- Original Message -- --
> >   From: ccoles_avengers
> >   To: Carrara@(protected)
> >   Sent: Thursday, February 12, 2004 1:56 AM
> >   Subject: [Carrara] Render Farming Capabilities in CS3?
> >
> >
> >   I was just curious if CS3 supports render farming.  I know it
has
> >   multi-thread capabilities to take advantage of multiple
processors on
> >   a computer while rendering, but I couldn't find out any info
in the
> >   manual re: render farming to other PCs?  Is this doable or is
this a
> >   CS4 wish list feature?
> >
> >   Thanks.
> >
> >   Claudia
> >   "Selocic"
> >   (a newbie)
> >
> >
> >
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