Re: Render Farming Capabilities in CS3? 2004-02-12 - By pmiinalainen
Back Those tools work almost always like that. They just delete the temporary files after rendering.
To see what we mean, you have to create a batch que file in rendering room. Open that in notepad and you can see that there is start and end defined. To successfully implement network rendering, you would have to map virtual drive for all of the used computers with the same drive letter. i.e all would have G:\animation\ and the textures would have to be also in shared directory or all maps should be put into the shaders.
You could then pass the myanimation.btq file as parameter for carrara like so: c:\programs files\eovia\carrara.exe myanimation.btq
Here's where the problems start. If you give that to smedge, it can distribute the command to all clients in network, but it doesn't understand the btq format. Thus it won't be able to split the btq file into multiple pieces. For this, you will have to make a small utility program. The program has to accept parameters from smedge. These parameters will tell the utility how many pieces of the animation should be created. For example, if you have 5 machines in the network, your utility would split the btq-file into 5 pieces. Each of them is otherwise similar, but the animation start and end times are different - divided into 1/5, 2/5,...5/5. Smedge could then pass one of these newly created btq files to each of the computers.
For for more information, see http://www.uberware.net/smedge2/index.shtml
petteri --- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote: > What if you only want to render a single file (animation)? > > From: "David Bell" <nordwind53@(protected)> > Reply-To: Carrara@(protected) > Date: Thu, 12 Feb 2004 08:39:23 -0500 > To: <Carrara@(protected)> > Subject: Re: [Carrara] Render Farming Capabilities in CS3? > > > I had something closer to the AfterEffects model, where the elements of the > render farm watch a specific folder for batch files to turn up, then execute > them, saving the final result back to the requesting machine. This with a > batchfile generator (to break down the master batch file into elements, > either individual frames or blocks of frames) would get you there. Crude, > but should work. > > Yours, > David > __ ____ ____ > > Nordwind53@(protected) > David E. Bell > __ ____ ____ > > -- -- Original Message -- -- > From: Andrew Turner > To: Carrara@(protected) > Sent: Thursday, February 12, 2004 8:32 AM > Subject: Re: [Carrara] Render Farming Capabilities in CS3? > > > It would be interesting if the Batch rendering function could be instructed > to send frames to different computers. > > I wonder, though, how this could be efficient with a setup such as mine - > G5 > 2x2 256 and a G3 400 768... oh, and a PIII 1.2 380... > > Andrew > > From: "David Bell" <nordwind53@(protected)> > Reply-To: Carrara@(protected) > Date: Thu, 12 Feb 2004 07:42:09 -0500 > To: <Carrara@(protected)> > Subject: Re: [Carrara] Render Farming Capabilities in CS3? > > > In theory it is doable, for animations, Carrara has proved to be a very > adaptable tool. It is on my list of things to try when I have spare time > (stop laughing everybody, please, the last time I had spare time was.....) > This project requires some limited programming (mostly to build the job > stream) and a certain amount systems work. Fortunately much of the support > structure is available through OpenSource. > > Yours, > David > __ ____ ____ > > Nordwind53@(protected) > David E. Bell > __ ____ ____ > > -- -- Original Message -- -- > From: ccoles_avengers > To: Carrara@(protected) > Sent: Thursday, February 12, 2004 1:56 AM > Subject: [Carrara] Render Farming Capabilities in CS3? > > > I was just curious if CS3 supports render farming. I know it has > multi-thread capabilities to take advantage of multiple processors on > a computer while rendering, but I couldn't find out any info in the > manual re: render farming to other PCs? Is this doable or is this a > CS4 wish list feature? > > Thanks. > > Claudia > "Selocic" > (a newbie) > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- -- ------ > - > -- > Yahoo! Groups Links > > a.. To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > b.. To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > [Non-text portions of this message have been removed] > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > > > > Yahoo! Groups Links > To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > <mailto:Carrara-unsubscribe@(protected)?subject=Unsubscribe> > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service > <http://docs.yahoo.com/info/terms/> . > > > > > > [Non-text portions of this message have been removed] > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- ------ > -- > Yahoo! Groups Links > > a.. To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > b.. To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > [Non-text portions of this message have been removed] > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > > > > Yahoo! Groups Links > To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > <mailto:Carrara-unsubscribe@(protected)?subject=Unsubscribe> > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service > <http://docs.yahoo.com/info/terms/> . > > > > > > [Non-text portions of this message have been removed]
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