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Re: Rolling A Die

Re: Rolling A Die

2004-02-11       - By David Bell

 Back
Reply:     1     2     3  

I would do this with keyframing and ease in and ease out, not motion path...
.and I would give the spin modifier a try...

The important thing to remember is that you are trying for a convincing
illusion, not reality ... so look at what the eye and the brain perceives and
let that be your guide.

Speaking of guide, make a curve out of geometry, or with a series of cones,
that mark your trajectory (and delete or make them invisible later) then use
them as a guide.

Yours,
David
__ ____ ____

Nordwind53@(protected)
David E. Bell
__ ____ ____

 -- -- Original Message -- --
 From: jkyoutsey
 To: Carrara@(protected)
 Sent: Wednesday, February 11, 2004 6:10 PM
 Subject: [Carrara] Re: Rolling A Die


 Thanks for the quick response!

 So in the X,Y, and Z groups would you use the spin modifier?  Seems
 like it would be impossible to get a consistently slowing rotation
 without it.

 Now to figure out the crazy motion path stuff...

 --- In Carrara@(protected), "David Bell" <nordwind53@(protected)> wrote:
 > The way I would approach this would be to animate, rather than to
 use physics .... and I would build a series of groups with the die
 at the heart of this hierarchy.
 >
 > The outer group would animate the path of the die
 > The next layer would animate the Rotation in X
 > The next layer would animate the Rotation in Y
 > The next layer would animate the randomness
 > the inner most layer would be the die (this also allows you to
 substitute in another die without rework.
 >
 > Then I would composite the result into the final image and that is
 another story.
 >
 > Breaking things down into simple parts, and isolating the
 animation from the object go a long ways to retaining sanity.
 >
 > Hope this makes sense and is of help.
 >
 > Yours,
 > David
 > __ ____ ____
 >
 > Nordwind53@(protected)
 > David E. Bell
 > __ ____ ____
 >
 >   -- -- Original Message -- --
 >   From: jkyoutsey
 >   To: Carrara@(protected)
 >   Sent: Wednesday, February 11, 2004 5:36 PM
 >   Subject: [Carrara] Rolling A Die
 >
 >
 >   I've tried a variety of solutions for rolling a die on a table.  
 I
 >   want it to travel in the Y, bouncing on a table until it stops.  
 >   I've tried directional forces.  I've tried spin modifiers.  I
 can't
 >   seem to figure out how to get the die to spin realistically and
 >   interact with the table.
 >
 >   With directional forces for gravity the dang thing always ends
 up
 >   floating around in funny ways.
 >
 >   So:
 >   Issue 1) How do I get the die to spin realistically (multiple
 axes)
 >   as if spun off of a hand.
 >   Issue 2) How to have it then bounce realistically off the table
 (one
 >   or two times).
 >   Issue 3) How to realistically portray gravity.
 >
 >   Oddly enough, getting the die to land on the number I want will
 be
 >   the easy part!
 >
 >
 >
 >   To unsubscribe send a message to
 >   Carrara-unsubscribe@(protected)
 >
 >
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