  | | | Re: Rolling A Die | Re: Rolling A Die 2004-02-11 - By David Bell
Back I would do this with keyframing and ease in and ease out, not motion path... .and I would give the spin modifier a try...
The important thing to remember is that you are trying for a convincing illusion, not reality ... so look at what the eye and the brain perceives and let that be your guide.
Speaking of guide, make a curve out of geometry, or with a series of cones, that mark your trajectory (and delete or make them invisible later) then use them as a guide.
Yours, David __ ____ ____
Nordwind53@(protected) David E. Bell __ ____ ____
-- -- Original Message -- -- From: jkyoutsey To: Carrara@(protected) Sent: Wednesday, February 11, 2004 6:10 PM Subject: [Carrara] Re: Rolling A Die
Thanks for the quick response!
So in the X,Y, and Z groups would you use the spin modifier? Seems like it would be impossible to get a consistently slowing rotation without it.
Now to figure out the crazy motion path stuff...
--- In Carrara@(protected), "David Bell" <nordwind53@(protected)> wrote: > The way I would approach this would be to animate, rather than to use physics .... and I would build a series of groups with the die at the heart of this hierarchy. > > The outer group would animate the path of the die > The next layer would animate the Rotation in X > The next layer would animate the Rotation in Y > The next layer would animate the randomness > the inner most layer would be the die (this also allows you to substitute in another die without rework. > > Then I would composite the result into the final image and that is another story. > > Breaking things down into simple parts, and isolating the animation from the object go a long ways to retaining sanity. > > Hope this makes sense and is of help. > > Yours, > David > __ ____ ____ > > Nordwind53@(protected) > David E. Bell > __ ____ ____ > > -- -- Original Message -- -- > From: jkyoutsey > To: Carrara@(protected) > Sent: Wednesday, February 11, 2004 5:36 PM > Subject: [Carrara] Rolling A Die > > > I've tried a variety of solutions for rolling a die on a table. I > want it to travel in the Y, bouncing on a table until it stops. > I've tried directional forces. I've tried spin modifiers. I can't > seem to figure out how to get the die to spin realistically and > interact with the table. > > With directional forces for gravity the dang thing always ends up > floating around in funny ways. > > So: > Issue 1) How do I get the die to spin realistically (multiple axes) > as if spun off of a hand. > Issue 2) How to have it then bounce realistically off the table (one > or two times). > Issue 3) How to realistically portray gravity. > > Oddly enough, getting the die to land on the number I want will be > the easy part! > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- ---- --- > Yahoo! Groups Links > > a.. To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > b.. To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > [Non-text portions of this message have been removed]
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