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Re: Rolling A Die

Re: Rolling A Die

2004-02-11       - By jkyoutsey

 Back
Reply:     1     2     3  

Thanks for the quick response!

So in the X,Y, and Z groups would you use the spin modifier?  Seems
like it would be impossible to get a consistently slowing rotation
without it.

Now to figure out the crazy motion path stuff...

--- In Carrara@(protected), "David Bell" <nordwind53@(protected)> wrote:
> The way I would approach this would be to animate, rather than to
use physics .... and I would build a series of groups with the die
at the heart of this hierarchy.
>
> The outer group would animate the path of the die
> The next layer would animate the Rotation in X
> The next layer would animate the Rotation in Y
> The next layer would animate the randomness
> the inner most layer would be the die (this also allows you to
substitute in another die without rework.
>
> Then I would composite the result into the final image and that is
another story.
>
> Breaking things down into simple parts, and isolating the
animation from the object go a long ways to retaining sanity.
>
> Hope this makes sense and is of help.
>
> Yours,
> David
> __ ____ ____
>
> Nordwind53@(protected)
> David E. Bell
> __ ____ ____
>
>   -- -- Original Message -- --
>   From: jkyoutsey
>   To: Carrara@(protected)
>   Sent: Wednesday, February 11, 2004 5:36 PM
>   Subject: [Carrara] Rolling A Die
>
>
>   I've tried a variety of solutions for rolling a die on a table.  
I
>   want it to travel in the Y, bouncing on a table until it stops.  
>   I've tried directional forces.  I've tried spin modifiers.  I
can't
>   seem to figure out how to get the die to spin realistically and
>   interact with the table.
>
>   With directional forces for gravity the dang thing always ends
up
>   floating around in funny ways.
>
>   So:
>   Issue 1) How do I get the die to spin realistically (multiple
axes)
>   as if spun off of a hand.
>   Issue 2) How to have it then bounce realistically off the table
(one
>   or two times).
>   Issue 3) How to realistically portray gravity.
>
>   Oddly enough, getting the die to land on the number I want will
be
>   the easy part!
>
>
>
>   To unsubscribe send a message to
>   Carrara-unsubscribe@(protected)
>
>
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