  | | | Rolling A Die | Rolling A Die 2004-02-11 - By David Bell
Back The way I would approach this would be to animate, rather than to use physics . ... and I would build a series of groups with the die at the heart of this hierarchy.
The outer group would animate the path of the die The next layer would animate the Rotation in X The next layer would animate the Rotation in Y The next layer would animate the randomness the inner most layer would be the die (this also allows you to substitute in another die without rework.
Then I would composite the result into the final image and that is another story.
Breaking things down into simple parts, and isolating the animation from the object go a long ways to retaining sanity.
Hope this makes sense and is of help.
Yours, David __ ____ ____
Nordwind53@(protected) David E. Bell __ ____ ____
-- -- Original Message -- -- From: jkyoutsey To: Carrara@(protected) Sent: Wednesday, February 11, 2004 5:36 PM Subject: [Carrara] Rolling A Die
I've tried a variety of solutions for rolling a die on a table. I want it to travel in the Y, bouncing on a table until it stops. I've tried directional forces. I've tried spin modifiers. I can't seem to figure out how to get the die to spin realistically and interact with the table.
With directional forces for gravity the dang thing always ends up floating around in funny ways.
So: Issue 1) How do I get the die to spin realistically (multiple axes) as if spun off of a hand. Issue 2) How to have it then bounce realistically off the table (one or two times). Issue 3) How to realistically portray gravity.
Oddly enough, getting the die to land on the number I want will be the easy part!
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