I 'm dumb 2004-02-11 - By Andrew Turner
Back :)
Ok, I just CANNOT figure out how to make shaders available in the Modeling room... or UV Editor.. or wherever it is, exactly, we're supposed to do this!
Basically that's it. I've created a vertex object, selected faces I want to shade... assigned a new Shading domain via the little drop-down menu.. and that's about as far as I can get - once I start the UV editor, I do see the new selection (e.g. "window") but after that I'm pretty lost.
I've gone through the manual and have read and reread the paragraph about making a shader available by putting it under the layers of parametric shaders or something (I don't have the book) but I'm finished guessing...
It seems there are too many separate places one needs to enable (whatever it is we need to enable) to simply get a texture assigned to where you want them!
Any help appreciated! Yikes!
Andrew
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