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Re: Punk Rock Girl, carrara character posing

Re: Punk Rock Girl, carrara character posing

2004-02-10       - By bijou

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Reply:     1     2     3  

Hi Dee,

yeah, I was wondering how he did it, it looked like poser though, the
movements weren't very fluid to me, and it looked like Poser's usual
cruddy rendering in several instances. Carrara is actually better for
posing than Poser is... I just wish the facial animation could be
better... but I'm trying to see how far I can get.

here's the beginning of my rig though for Carrara. This model is only
a standin for character boning... the model is Daz Victoria 1. She is
a lot smoother posing in Carrara than she is in Poser in extreme
poses in the hip... very little crumpling of the hip and knee joints
comparatively to Poser. And the nice thing is that she's a LOT less
polygons than V3. I have Vicky low res too, this is going to be great
with her as well... for those background characters that you don't
need too much emphasis on, and can't be bothered to pose in Poser
(not to mention the low res chars deform pretty bad in Poser anyway).

http://www.artseduction.com/pics/cpose.jpg

havent finished the head/arms/shoulders yet, and yes, she's missing
her eyes on purpose because I want a nicer pair added separately at
the end, but I have hit upon a great thigh joint setup now, that gets
a wide range of movement without a lot of going into the vertex
modeller to edit weights. I will still refine this further by adding
a material to the pelvic region so that I can easily remove the bones
affecting it, making it easier to end distortion.

Some things I realised... I don't have to weld the shader domains
from the head and body, messes up the uvmapping. Unfortunately this
causes a very slight "crease" line at the neck when you render, but
its not too noticable.

other unnecessary materials can be combined in Grouper before
importing the figure to reduce those creases. Another thing, the feet
and legs should be modelled apart (at shoulder width) for boning a
good hip joint... its hard to rig a figure with the legs pointing
straight down in C for some reason, or maybe I'm just not getting
something, but its the only way I've been able to mostly eliminate
the hip distortion when bending. So I posed the figure with her legs
spread to shoulder width in Poser and then brought in to Carrara.

take care, Robin



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