Re: UPDATE - Need Help ASAP! - Modifying Terrain Objects.... 2004-02-09 - By whkguamusa
Back Mike's answer is best (easiest-fastest), I always think of building first and end up forgetting about hiding bits with shaders. Good one Mike.
mdc
--- In Carrara@(protected), "Naomi Sullivan" <cathlametw@(protected)> wrote: > Now that would work. Didn't think about telling her to raise the mesh > density! > > Steve wrote on 2/9/2004, 5:47 PM: > > > You need to raise the preview mesh density up from > > 64 to 128 or 256 or you get the world map looking like melted cheese. > > If it is still to lumpy looking raise the render density up from 512 > > to 1024. The higher the level the better the detail but the harder it > > will be to get rid of the base plane.
To unsubscribe send a message to Carrara-unsubscribe@(protected) Yahoo! Groups Links
<*> To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
<*> To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
<*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
|
|