  | | | Re: UPDATE - Need Help ASAP! - Modifying Terrain Objects.... | Re: UPDATE - Need Help ASAP! - Modifying Terrain Objects.... 2004-02-09 - By Steve
Back Cool! :)
-- --Original Message-- -- From: whkguamusa [mailto:guamauto@(protected)] Sent: Monday, February 09, 2004 3:39 PM To: Carrara@(protected) Subject: [Carrara] Re: UPDATE - Need Help ASAP! - Modifying Terrain Objects....
Hi, Most likely to late for this but it is only 8am here. You could convert your terrain into a vertex object and then remove the ground plane by deleting those facets either by selection or a boolean subtraction with a grid you could throw in there at the base of terrain object. You need to raise the preview mesh density up from 64 to 128 or 256 or you get the world map looking like melted cheese. If it is still to lumpy looking raise the render density up from 512 to 1024. The higher the level the better the detail but the harder it will be to get rid of the base plane.
An second, faster, way to do it would be to use DCG's Anything Grooves (if you have it, and you should get it if you don't). You would just build a shader with your map in the color channel and then drop a AG plane into the scene. Use the map shader to drive the displacement and check the "Zero is empty" option to keep the flat plane from being generated. Set the detail level to what you need and drop your glass shader onto the new AG terrain object in the main window.
mdc
arrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> wrote: > I have also provided a CAR file of the exact terrain that I am using. > > http://groups.yahoo.com/group/Carrara/files/world%20map_terrain% 20relief.car > > Thanks. > > Claudia > "Selocic" > (a newbie) > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > Hi All, > > > > Sorry for the urgent post but I have been trying to tackle this for > > quite sometime and have not yet found a remedy. > > > > This evening I have a meeting at which I would like to present a rough > > draft of a logo that I have working on. I'm trying to show a variety > > of materials and I am finding that any glass or transparent material > > shows the "plane" part of the relief of a world map I am using. I > > simply want the "relief" part; that is to say, just the countries. > > > > Even though this is a rough draft, I don't want it to be THAT rough. > > There's got to be a way of selecting or cutting out and keeping only > > the "relief" part of the terrain map and leaving the "plane" behind. > > I tried to convert the terrain map to a vertex to attack it that way > > but it looses all of its detailed relief information. I tried > > importing it into AMAPI, but still got the same problem; complete loss > > of detail in the relief. > > > > Could anyone please shed any light on this? We meet only once a month > > and I wanted to have something to show them. I can show them the logo > > drafts made from other materials, but the glass one looks really nice > > and wanted to push that one. We meet in a couple of hours. Any help > > would be MOST appreciated. > > > > Here is the bitmap that I used in the Terrain Modeler: > > > > > http://groups.yahoo.com/group/Carrara/files/earthspec1_reverse% 20matte.bmp > > > > Thanks in advance. > > > > Claudia > > "Selocic" > > (a newbie)
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