Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help 2004-02-09 - By ccoles_avengers
Back Thanks, Arnaud, for the verification.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), Arnaud Berry <arnaud@(protected)> wrote: > > Hi, > > Petteri's got it right and explained it very well. > The size of the bones does not matter, only their position within the mesh. > > Arnaud. > > At 08:52 AM 2/7/2004 +0000, you wrote: > >Well, i think no. By default, the bones seem to study the > >surrounding mesh and take their best guess at evenly sharing the > >task of deforming the skin. After that you can go and edit the range > >and strength of effect inside the vertex modeler (assuming deformed > >mesh is a vertex model). There you can assign any vertex to any bone > >and after that it doesn't matter. > > > >I'm not really sure how the initial assingment works. I guess it > >really is based on distance of each vertex to each and every one of > >the bones in assigned skeleton. Propably not so much affected by > >size of the bone object, rather its location. > > > >Charles, Arnaud, Matt or somebody at eovia? Could you shed some > >light on how the bones actually work? > > > >petteri
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