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Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help

Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help

2004-02-09       - By ccoles_avengers

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Reply:     <<     21  

Thanks, Arnaud, for the verification.

Claudia
"Selocic"
(a newbie)

--- In Carrara@(protected), Arnaud Berry <arnaud@(protected)> wrote:
>
> Hi,
>
> Petteri's got it right and explained it very well.
> The size of the bones does not matter, only their position within
the mesh.
>
> Arnaud.
>
> At 08:52 AM 2/7/2004 +0000, you wrote:
> >Well, i think no. By default, the bones seem to study the
> >surrounding mesh and take their best guess at evenly sharing the
> >task of deforming the skin. After that you can go and edit the range
> >and strength of effect inside the vertex modeler (assuming deformed
> >mesh is a vertex model). There you can assign any vertex to any bone
> >and after that it doesn't matter.
> >
> >I'm not really sure how the initial assingment works. I guess it
> >really is based on distance of each vertex to each and every one of
> >the bones in assigned skeleton. Propably not so much affected by
> >size of the bone object, rather its location.
> >
> >Charles, Arnaud, Matt or somebody at eovia? Could you shed some
> >light on how the bones actually work?
> >
> >petteri



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