Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever 2004-02-09 - By Arnaud Berry
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Hi,
Petteri's got it right and explained it very well. The size of the bones does not matter, only their position within the mesh.
Arnaud.
At 08:52 AM 2/7/2004 +0000, you wrote: >Well, i think no. By default, the bones seem to study the >surrounding mesh and take their best guess at evenly sharing the >task of deforming the skin. After that you can go and edit the range >and strength of effect inside the vertex modeler (assuming deformed >mesh is a vertex model). There you can assign any vertex to any bone >and after that it doesn't matter. > >I'm not really sure how the initial assingment works. I guess it >really is based on distance of each vertex to each and every one of >the bones in assigned skeleton. Propably not so much affected by >size of the bone object, rather its location. > >Charles, Arnaud, Matt or somebody at eovia? Could you shed some >light on how the bones actually work? > >petteri
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