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Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help

Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help

2004-02-09       - By bijou

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Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

ok a pic of what I have so far for a human hip/leg setup... no
constraints applied yet. (its a nude unrendered untextured human Daz
female model in the Carrara assemble room, don't click if you are
offended by mild nudity)

http://www.artseduction.com/pics/bones.jpg

anyway, my thinking is, I will experiment with bones paralleling the
outer thigh bones that run up the inner thigh up to the pelvis, to
get a smoother deformation of the musculature when the Rhip rotates
outward, I still need to figure out how to smooth more when the
figure is bent from the waist. I've been looking for information on
rigging everywhere I can, the literature for Carrara to build a human
rig is very sparse/nonexistant.

I realised that having two joints in the hip and two in the knee was
better than one, and I posed this figure in Poser to have the legs
set slightly apart and the shoulder slightly bent downward, so that
the figure was easier to set up joints in Carrara. The default setup
for Poser is not easy to bone in Carrara. I realised with legs bent
straight down, it was a perfect bear to try to create a hip joint
that worked really well. And then after this (if I ever get anywhere
lol)... I attempt the shoulder... another hugely difficult project
lol. Knees and elbows I can do great, its the rotating ball type
joints that cause incredible problems with mesh tearing.

any help on hip joints is greatly appreciated...



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