Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help 2004-02-07 - By pmiinalainen
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Exactly, drag the whole skeleton with costraints and put it the browser.
And here's another tip to all animators out there!
Save your custom constraints as named .cbr files. Like LeftHipConstraint.cbr or knee.cbr Much easier to just load them whenever you need them. Only requirements are carrara3 or newer and that you have to always create your characters at same orientation. I.e Face is towards x/y/z axis, whatever you choose. Mine are always looking at you in the Left viewport or looking down in top vp. Saveable presets in cbr files are way too unused powerfeature in cs3.
petteri
> What I love the most is that I can reuse the rigs again and again > with only minor adjustments! Make a full body morph for said > character in Poser and/or Zbrush, export to Carrara, reweld > materials, apply and adjust rig, and away I go animating... > > what I'd love most though are muscle bones like what's in messiah... > though Ive realised I can kinda imitate them, its just going to be > more complicated. > > well, my enthusiasm for Carrara has just increased 1000 percent (like > that was possible lol) now that I have gotten a handle on the bones > thing. > > take care, Robin > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > This is great, Petteri. :) This really illustrates the target > helper > > object in action. Quick question: does bone size matter in CS3? > I > > have read that in some software, the bone size affects the mesh in > how > > it deforms when bones are moved. > > > > Thanks. > > > > Claudia > > "Selocic" > > (a newbie) > > > > > > > > > > --- In Carrara@(protected), "ccoles_avengers" > <ccoles_shado@(protected)> > > wrote: > > > Thanks a million, Petteri! :) I appreciate the time you spent to > > > look for the actual file because I learn concepts better when I > see it > > > demonstrated in CAR files. I just searched in the Files > directory and > > > downloaded it and plan to open it in a little while. > > > > > > Thanks, again and I'll let you know how things go. > > > > > > Take care. > > > > > > Claudia > > > "Selocic" > > > (a newbie) > > > > > > --- In Carrara@(protected), "pmiinalainen" > > > <petteri.miinalainen@(protected)> wrote: > > > > Hello Cecilia, > > > > > > > > I just uploaded a file that demonstrates the use of targets, > track- > > > > behaviour and constraints to create a muscle bulge. > > > > > > > > Couldn't find the original, so i whipped this up when i had a > couple > > > > minutes free time today. > > > > > > > > petteri > > > > > > > > > > > > --- In Carrara@(protected), "ccoles_avengers" > > > > <ccoles_shado@(protected)> wrote: > > > > > Hi Petteri, > > > > > > > > > > I tried looking up "target helpers" in the CS3 manual, but I > could > > > > not > > > > > find it listed anywhere in the index or glossary. Could you > please > > > > > point me in the right direction on where I can find more > > > > information > > > > > on this? > > > > >
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