Brick/Tile shader 2004-02-05 - By D-KAGA
Back
I made a shader of brick irregular edge between stone and grout using Max Threshold(Shader Ops). It seems to have succeeded for the time being.
However, I have a problem with bump channel. I want to give the bump channel the same setting as color channel. But, if I done so, bump line will slide... Why? why doesn't it be the same position?
Please visit this page http://homepage.mac.com/mos01/carrara/maxbump/index.html
Thanks, Sachiko Kaga
04.02.01 8:37 PM +0000edgwrk wrote: >Is there a way to rough up the edges of the brick or tile shaders, to create a more >irregular edge between stone and mortar? > > -- ........ S. Kaga mailto:info@(protected) D-KAGA(3DCG&FLASH) http://d-kaga.com
To unsubscribe send a message to Carrara-unsubscribe@(protected) Yahoo! Groups Links
<*> To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
<*> To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
<*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
|
|