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Confused about editing vs. loading shaders

Confused about editing vs. loading shaders

2004-02-02       - By Douglas Alden Peterson

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Reply:     1     2     3     4  

> But...there's this little button next to the shader preview
> in the Assemble room called "Preset", which looks pretty
> darn useful, as it allows me to load a completely new texture.
> But when I do that only 1 of my 7 objects changes, and I then
> have to copy the new texture (again) to the other 6.  That
> might be o.k. if it's really 7, but what if it's 97?

The first object you build, create the shader you
like and note its name.

With each additional object you make that you
want to have the same shader used, select it and ...

Above the "Preset" button, there's another one.
That lists all of the shaders currently in the file.
Just release on the name of the shader and it
will be applied.

You can also start a new file, make all of your objects.
The default shader will be applied to each of them
if you don't go to the Texture Room and apply anything
new to them. Once you have all of your objects created,
just edit the Default shader and it will be applied to
all of the objects.

Does that help? If you still have questions, let us know.


Doug
--
Douglas Alden Peterson
Graphic Designer
Visualeyes, Brighton, MI   USA

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