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Is there a features request "repository " like the ongoing physics list

Is there a features request "repository " like the ongoing physics list

2004-02-02       - By Andrew Turner

 Back
Just curious because it would be a great way to categorize, check and
possibly rank what we feel is most important to us (uh... for the moment)
and so forth.

Anyone?

From: LST_5@(protected)
Reply-To: Carrara@(protected)
Date: Mon, 02 Feb 2004 20:14:18 -0000
To: Carrara@(protected)
Subject: [Carrara] Carrara feature requests


Hi all,

 Here is a list (in no particular order) of some of the features
that I thought of (and had sense enough to jot down) while I was
working on my Tank animation.

Assemble Room

-Area selection tool for objects, circle, square and lasso styles.
-object/group replication and arraying (somewhat like what is in the
vertex modeler)

General Animation

Motion paths:

-allow us to draw shapes (including ellipitical shapes) at anytime
that can be used as a motion path/loop, allow us to assign multiple
objects/groups to the same path at the same or different postions
along the path. Allow us to animate the path(s)/loop(s).

Sequencer:

-two way zoom: both time or tracks, centered on the current view
position.

-two way scroll on mouse wheel so we can scroll one way with the mouse
wheel and then hold down a key of some kind to scroll the other way.

-some way to quickly and easily select and change multiple tweeners at
the same time!!! PLEASE! When you have to apply 80+ identical tweeners
to different objects that last thing you want to have to do is apply
each one, one at a time, I did it....it sucks. Please fix it, that
alone would be almost enough reason for me personally to upgrade to C4
I'm using C3 right now BTW.

-change the keyframe duplication tool so it doesn't automatically
replace my custom tweeners with the default. Another "PLEASE!!"



There, that's it for now, I have only put down requests for things
that I feel need added/changed/fixed to bring certain areas of Carrara
up to the level of the rest of the program, things I ran into again
and again while doing my project. Thanks.

Sincerely, Leviathan




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