Re: Creating a car 2004-02-01 - By life3d2000
Back Hi Pixel, I have built a number of cars in the VM for people to buy for film/movie work. Now I would use Amapi designer. However if all I still only had Carrara I would set up the basic profiles in the spline modeler, and take them into the VM and save out as obj. Then I would use a free app called "detriang" to remove all the traingulation, then work the fine details in the VM that the spline modeler cannot do. If you require the end product to be triangulated then do it at the end, as it cluters the mesh and it makes it a lot more work with all the triangles. Sorry but I don't have the time at present to do a tutorial. You can see some at my website all those models from the human heads, lion head, house, etc, except the "prowler" were made in C1 and c2. http://www.life3d.co.nz/models2.htm
Patrick
--- In Carrara@(protected), "vacantpixels" <vacantpixels@(protected)> wrote: > Hey all! > > I am looking for a tutorial on how to basically build a car from > scratch. I wanted to build something with lots of curves, (tired of > everthing looking like a tonka truck!) and I cant seem to determine > to either make a spline model or a vertex model...and when I get it > in there..how do I make my square looking car have the curves that I > want. > > Please help! > > Pixel
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