  | | | Material Rectangle - new issue to me | Material Rectangle - new issue to me 2004-05-10 - By Stuart
Back Hi, Checked your scene, thanks for the effort. Your plane is entirelt tranparent and does not appear at all. To duplicate whats happening to me replace your plane with a cube.Fit the MT to fit the center part of the top surface (say the center square of a tic tac toe division of space). Now paint the cube 85% transparent using Caligari Phong. Add some difussion and a bit of shine to imitate a plastic box. Now shadows will not pass thru. Remove the MT and there are the shadows.
-- -- Original Message -- -- From: "Michael C Horner" <spacekdet3d@(protected)> To: <truespace@(protected)> Sent: Monday, May 10, 2004 9:38 PM Subject: [TSML] Material Rectangle - new issue to me
> Huh. After a fair amount of fiddling I got it working here. I've archived > the scene here: http://www.spacekdet.com/tutorials/matrect_shadow.zip if > you want to look it over. The plane on the right is textured with a material > rectangle. The plane on the left is textured with an image/ mask combo. > Inspect the materials and texture maps/masks to see how it happens. I prefer > the method on the left because you don't get the 'doubling up' that you get > by using a material rectangle. In any case, they both are casting shadows > and objects above them are casting shadows right thru the transparent areas, > just like they should. I'm wondering- check your light properties- are you > using solid ot transparent shadows? You need transparent for image masks to > work right. Hope this helps! > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > Best Restaurant Giveaway Ever! Vote for your favorites for a chance to win > $1 million! http://local.msn.com/special/giveaway.asp >
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