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Creating a car

Creating a car

2004-02-01       - By Jerry

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Reply:     1     2     3  

I am also heading eventually in that direction as well.  I have seen
other tutorial materials that show adding points and then sub-dividing
or smoothing afterwards or converting the polygon object to a mesh can
help smooth the hard edges off a model.  justsuggestions


jerry

On Jan 31, 2004, at 9:28 PM, vacantpixels wrote:

> Hey all!
>
> I am looking for a tutorial on how to basically build a car from
> scratch.� I wanted to build something with lots of curves, (tired of
> everthing looking like a tonka truck!) and I cant seem to determine
> to either make a spline model or a vertex model...and when I get it
> in there..how do I make my square looking car have the curves that I
> want.
>
> Please help!
>
> Pixel
>
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