Creating a car 2004-02-01 - By Jerry
Back I am also heading eventually in that direction as well. I have seen other tutorial materials that show adding points and then sub-dividing or smoothing afterwards or converting the polygon object to a mesh can help smooth the hard edges off a model. justsuggestions
jerry
On Jan 31, 2004, at 9:28 PM, vacantpixels wrote:
> Hey all! > > I am looking for a tutorial on how to basically build a car from > scratch.� I wanted to build something with lots of curves, (tired of > everthing looking like a tonka truck!) and I cant seem to determine > to either make a spline model or a vertex model...and when I get it > in there..how do I make my square looking car have the curves that I > want. > > Please help! > > Pixel > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > <image.tiff> > <image.tiff> > > Yahoo! Groups Links > > � To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > � > � To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > � > � Your use of Yahoo! Groups is subject to theYahoo! Terms of Service. > >
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