  | | | Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever | Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever 2004-01-30 - By Andrew Turner
Back Right on!
Thanks -
Andrew
From: "ccoles_avengers" <ccoles_shado@(protected)> Reply-To: Carrara@(protected) Date: Fri, 30 Jan 2004 22:55:40 -0000 To: Carrara@(protected) Subject: [Carrara] Re: UPDATED - WIP Movie Clip Links of "I, Robot" / Need Whatever Help Possible.
Hi Andrew,
Yes. You can go to http://www.divx.com/divx/mac/ and download the codec for your MAC (fyi, there is also a LINUX version).
Cheers.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote: > Hey, is there a way to view that format on Mac? > > Thanks, > Andrew > > From: "ccoles_avengers" <ccoles_shado@(protected)> > Reply-To: Carrara@(protected) > Date: Fri, 30 Jan 2004 19:09:44 -0000 > To: Carrara@(protected) > Subject: [Carrara] Re: UPDATED - WIP Movie Clip Links of "I, Robot" / Need > Whatever Help Possible. > > > Thanks so much, Petteri. :) This sounds like this approach will do > the trick. I will do my best to patiently await your post re: your > documentation on this subject, in the meantime, I will try to do some > studying of my own later on today on the target helper approach to see > what I can find out. > > Cheers. :) > > Claudia > "Selocic" > (a newbie) > > > --- In Carrara@(protected), "pmiinalainen" > <petteri.miinalainen@(protected)> wrote: > > If i remember correctly, i've talked about target helpers in great > > length with peter. > > > > I've done bone setup utilizing parallel bone chains, targets, track > > modifiers and different type of constraints that demostrate how you > > can create automatic muscle bulge with carrara3. The same technique > > could be applied to create secondary motions more easily etc. I > > don't remember if i've posted in this group, but i'll try to dig it > > up and post it here for studying. The problem is that i have to find > > correct backup and i'm not the most organized guy in the world... > > > > I normally never touch the bones, just targets. Bones track targets. > > Also consider having other targets in front of the knees and make > > knee bones point at those targets at one axis. Then group knee > > targets and toe targets. This can solve some problems associated > > with walk cycles etc. Or if ungrouped, it will allow you extra > > control for knee position. > > > > petteri > > > > --- In Carrara@(protected), "ccoles_avengers" > > <ccoles_shado@(protected)> wrote: > > > Hi Petteri, > > > > > > I'll definitely look into this method too because so far I have > > been > > > using the default settings. I have another clip of it up at: > > > http://users.rcn.com/ccoles/Carrara%20Studio%203/movie%20files/I% > > 20Robot%205_divx5.avi > > > > > > I think it's getting better, but the tweener adjustments as you > > > suggested along with what Peter mentioned about target helpers just > > > may do the trick. > > > > > > Thanks. Gotta run but hope to type more later. > > > > > > Cheers. > > > > > > Claudia > > > "Selocic" > > > (a newbie) > > > > > > --- In Carrara@(protected), "pmiinalainen" > > > <petteri.miinalainen@(protected)> wrote: > > > > When you use the bezier tweener, you normally should go and > > tweak > > > > the in and out values. That usually helps especially if keys are > > > > close to each other. > > > > > > > > Other method is to add two keys very close to each other and > > change > > > > the tweener between them to linear. > > > > > > > > Problems with tweeners is the very reason that many of the more > > > > animation minded keep asking for true function curves over and > > over > > > > again on this list. They would give you the visual presentation > > and > > > > editability for locking the foot down. > > > > > > > > petteri > > > > --- In Carrara@(protected), "Peter MacDougall" <pem@(protected)> > > wrote: > > > > > How to get a foot anchored to the floor, the brute force > > method: > > > > > > > > > > In animating my metallic spiders in Carrara, I added a target > > > > helper > > > > > object to the tip of each foot. The legs were setup in as an > > > > Inverse > > > > > Kinematic hierarchy > > (hip>thigh>knee>shin>ankle>foot>targethelper). > > > > I > > > > > could then move through the animation and check the exact > > position > > > > of > > > > > the end of each foot for each frame by selecting the target > > helper > > > > > object and checking its position in the properties tray. If > > the > > > > foot > > > > > moved much, since I had IK setup, I could drag the target > > helper > > > > object > > > > > back to a set position or adjust any of the joints so that the > > > > target > > > > > helper object stayed within a fraction of an inch of a specific > > > > > position. It often meant adding in several keyframes per > > second > > > > during > > > > > rapid movement, but hey, I got a solid lock on my feet. The > > > > animation > > > > > is in the downloads section of my web site. > > > > > > > > > > On Wed, 28 Jan 2004 15:54:47 -0000, ccoles_avengers wrote: > > > > > > > > > > >Yes, Steve. That's my very point; how to get the > > > > foot "anchored" to > > > > > >the floor using the object-heirarchy/rotation tool animation > > > > method > > > > > >that I am using. Maybe changing tweeners may help. I think > > that > > > > the > > > > > >Bones system also may be more forgiving in this area, so I'll > > > > have to > > > > > >revisit that method. > > > > > > > > > > > >Cheers. > > > > > > > > > > > >Claudia > > > > > >"Selocic" > > > > > >(a newbie) > > > > > > > > > > > >--- In Carrara@(protected), "raichea" <raichea@(protected)> > > wrote: > > > > > >> --- In Carrara@(protected), "ccoles_avengers" > > > > <ccoles_shado@(protected)> > > > > > >> wrote: > > > > > >> > but he still has a "gliding on ice" type > > > > > >> > of effect > > > > > >> > > > > > >> As someone who hasn't tried this himself yet, it seems to > > me > > > > that at > > > > > >> least part of the gliding effect is due to the fact that > > the > > > > > >> propulsive foot is not anchored on the floor - i.e. it > > slides > > > > > >> backwards relative to the floor when it should be > > stationary. > > > > > >> > > > > > >> Steve > > > > > > > > > > > > > > > Peter MacDougall > > > > > pem@(protected) > > > > > http://www3.telus.net/pem/index.htm > > > > > > > > > > Reality always exceeds your expectations. > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > Yahoo! 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