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Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help

Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help

2004-01-30       - By ccoles_avengers

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hi Andrew,

Yes.  You can go to http://www.divx.com/divx/mac/ and download the
codec for your MAC (fyi, there is also a LINUX version).

Cheers.

Claudia
"Selocic"
(a newbie)



--- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote:
> Hey, is there a way to view that format on Mac?
>
> Thanks,
> Andrew
>
> From: "ccoles_avengers" <ccoles_shado@(protected)>
> Reply-To: Carrara@(protected)
> Date: Fri, 30 Jan 2004 19:09:44 -0000
> To: Carrara@(protected)
> Subject: [Carrara] Re: UPDATED -  WIP Movie Clip Links of "I, Robot"
/ Need
> Whatever Help Possible.
>
>
> Thanks so much, Petteri. :)  This sounds like this approach will do
> the trick.  I will do my best to patiently await your post re: your
> documentation on this subject, in the meantime, I will try to do some
> studying of my own later on today on the target helper approach to see
> what I can find out.
>
> Cheers. :)
>
> Claudia
> "Selocic"
> (a newbie)
>
>
> --- In Carrara@(protected), "pmiinalainen"
> <petteri.miinalainen@(protected)> wrote:
> > If i remember correctly, i've talked about target helpers in great
> > length with peter.
> >
> > I've done bone setup utilizing parallel bone chains, targets, track
> > modifiers and different type of constraints that demostrate how you
> > can create automatic muscle bulge with carrara3. The same technique
> > could be applied to create secondary motions more easily etc. I
> > don't remember if i've posted in this group, but i'll try to dig it
> > up and post it here for studying. The problem is that i have to find
> > correct backup and i'm not the most organized guy in the world...
> >
> > I normally never touch the bones, just targets. Bones track targets.
> > Also consider having other targets in front of the knees and make
> > knee bones point at those targets at one axis. Then group knee
> > targets and toe targets. This can solve some problems associated
> > with walk cycles etc. Or if ungrouped, it will allow you extra
> > control for knee position.
> >
> > petteri
> >
> > --- In Carrara@(protected), "ccoles_avengers"
> > <ccoles_shado@(protected)> wrote:
> > > Hi Petteri,
> > >
> > > I'll definitely look into this method too because so far I have
> > been
> > > using the default settings.  I have another clip of it up at:
> > > http://users.rcn.com/ccoles/Carrara%20Studio%203/movie%20files/I%
> > 20Robot%205_divx5.avi
> > >
> > > I think it's getting better, but the tweener adjustments as you
> > > suggested along with what Peter mentioned about target helpers just
> > > may do the trick.
> > >
> > > Thanks.  Gotta run but hope to type more later.
> > >
> > > Cheers.
> > >
> > > Claudia
> > > "Selocic"
> > > (a newbie)
> > >
> > > --- In Carrara@(protected), "pmiinalainen"
> > > <petteri.miinalainen@(protected)> wrote:
> > > > When you use the bezier tweener, you normally should go and
> > tweak
> > > > the in and out values. That usually helps especially if keys are
> > > > close to each other.
> > > >
> > > > Other method is to add two keys very close to each other and
> > change
> > > > the tweener between them to linear.
> > > >
> > > > Problems with tweeners is the very reason that many of the more
> > > > animation minded keep asking for true function curves over and
> > over
> > > > again on this list. They would give you the visual presentation
> > and
> > > > editability for locking the foot down.
> > > >
> > > > petteri
> > > > --- In Carrara@(protected), "Peter MacDougall" <pem@(protected)>
> > wrote:
> > > > > How to get a foot anchored to the floor, the brute force
> > method:
> > > > >
> > > > > In animating my metallic spiders in Carrara, I added a target
> > > > helper
> > > > > object to the tip of each foot. The legs were setup in as an
> > > > Inverse
> > > > > Kinematic hierarchy
> > (hip>thigh>knee>shin>ankle>foot>targethelper).
> > > > I
> > > > > could then move through the animation and check the exact
> > position
> > > > of
> > > > > the end of each foot for each frame by selecting the target
> > helper
> > > > > object and checking its position in the properties tray. If
> > the
> > > > foot
> > > > > moved much, since I had IK setup, I could drag the target
> > helper
> > > > object
> > > > > back to a set position or adjust any of the joints so that the
> > > > target
> > > > > helper object stayed within a fraction of an inch of a specific
> > > > > position. It often meant adding in several keyframes per
> > second
> > > > during
> > > > > rapid movement, but hey, I got a solid lock on my feet. The
> > > > animation
> > > > > is in the downloads section of my web site.
> > > > >
> > > > > On Wed, 28 Jan 2004 15:54:47 -0000, ccoles_avengers wrote:
> > > > >
> > > > > >Yes, Steve.  That's my very point;  how to get the
> > > > foot "anchored" to
> > > > > >the floor using the object-heirarchy/rotation tool animation
> > > > method
> > > > > >that I am using.  Maybe changing tweeners may help.  I think
> > that
> > > > the
> > > > > >Bones system also may be more forgiving in this area, so I'll
> > > > have to
> > > > > >revisit that method.
> > > > > >
> > > > > >Cheers.
> > > > > >
> > > > > >Claudia
> > > > > >"Selocic"
> > > > > >(a newbie)
> > > > > >
> > > > > >--- In Carrara@(protected), "raichea" <raichea@(protected)>
> > wrote:
> > > > > >> --- In Carrara@(protected), "ccoles_avengers"
> > > > <ccoles_shado@(protected)>
> > > > > >> wrote:
> > > > > >> >  but he still has a "gliding on ice" type
> > > > > >> > of effect
> > > > > >>
> > > > > >> As someone who hasn't tried this himself yet, it seems to
> > me
> > > > that at
> > > > > >> least part of the gliding effect is due to the fact that
> > the
> > > > > >> propulsive foot is not anchored on the floor - i.e. it
> > slides
> > > > > >> backwards relative to the floor when it should be
> > stationary.
> > > > > >>
> > > > > >> Steve
> > > > >
> > > > >
> > > > > Peter MacDougall
> > > > > pem@(protected)
> > > > > http://www3.telus.net/pem/index.htm
> > > > >
> > > > > Reality always exceeds your expectations.
>
>
>
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