Hot point bug in linking? 2004-01-30 - By Andrew Turner
Back I created a cylinder and a cube, and the cube was linked to the cylinder with an axis constraint.
To do this, I aligned the cylinder and cube, then linked them, then sent the hotpoint of the cylinder to 0,0,0 (with the hot point locked), then unlocked the hot point of the cube and sent it to 0,0,0 so it would revolve around the hot point of the cylinder.
I then wanted to make that assembly (cylinder + cube) rotate around another cylinder - so I moved them a bit away on the +Y axis, added a cylinder, and moved it to 0,0,0.
However, when I unlocked the original cylinder's hot point and moved it to 0,0,0 (to center its rotation at the center of the new cylinder) the cube moved FURTHER away from 0,0,0 on the +Y axis...
Any thoughts?
Thanks, Andrew
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