Newbie questions 2004-01-30 - By Steve W
Back That's good stuff, btw, don't suppose I could borrow 5 or 10 of those "ah ha" moments from you do ya? ;)
debadger <debadger@(protected)> wrote:3DS to Vertex Model
Start a new file. File/Import the 3DS file you want and bring smoothing up as far as you can.
In the lower toolbar, pick the object, then double click. True, you see the No Parameters box. Now click Edit/Convert to Other Modeler and choose Vertex Modeler. This will bring up a four window view of the 3DS object, now converted to mesh. You will probably need to Smooth and Crease edges as needed to clean up your model.
Some things to do, especially if you're paranoid (who me? <g>)
before doing ANYTHING further with your freshly imported and converted object go to the main window and Duplicate the model, Hide the master (both in the command bar at the top and the Properties bar on the right) and rename the new copy with a different name. Double clicking on this will prompt the question, do you want a new Master (yes, you want to do this) Why? Because when you first start working with the vertex modeler you can easily make mistakes or crash the program and it's annoying to lose all that work. So, save early and often and work with a copy. When you're done of course delete the extra copy.
If/when Carrara suddenly seems to s-l-o-w down as you work in the Vertex Modeler immediately Save and exit the software, then restart. There is a memory leak, and fooling a lot with the Vertex Modeler will call it forth. If, at any time, Carrara acts up and wants to Save the file before exiting do not let it do so - the file is always corrupted.
Take your time; when selecting vertexes to Weld, don't work faster than your computer can comfortably grab and highlight; this too leads to crashes. If you Undo, stop and let the computer do its thing, don't touch a button until after the undo is complete. Undo is notorious for being unstable, but if you do not confuse the computer by interrupting it the command will work (but it takes a bit of time to do it)
When, after you have Creased and Smoothed as needed you go back to the main view and the model doesn't look any different, toggle to wireframe and back to shaded view - that should refresh the screen. If it doesn't, just exit and restart the file.
I've fiddled a LOT with imported 3DS's and there are some tricks to it. It will take you a bit of time to get that AH-HAH moment when the Vertex Modeler suddenly becomes easy, and the best way to do it is just import something and play with it.
Shaders: Scale is found on all the complex mixers, you're right that you need to tweak every single perameter in the shader. Sometimes you'd want a tiny scale of a mixer for bump but a very large scale for mixing the color subtly - Procedural shaders are the most fiddly part of Carrara, and the most rewarding. I haven't done enough with bitmaps to help much, there I just flail until it works. I've had a lot of fun futzing with the procedurals, what you might want to do is build a simple object as a stand-in, in a file all by itself. Play with a shader until you really like it, save the shader, then go into your complex object and slap the shader on there. You'll still need to tweak, but it's a lot easier when you have just the one object there.
Elena
-- --Original Message-- -- From: domnei1 [mailto:domnei@(protected)] Sent: Thursday, January 29, 2004 8:39 AM To: Carrara@(protected) Subject: [Carrara] Couple of extreme newb questions
Hi. I'm a serious 3D hobbyist, so I've used a bunch of 3D programs and am thinking of switching to Carrara. I've tried the demo for a few days. Here are my most pressing questions:
(1) I can succesfully import a .3ds object, but when I double click on it in Assemble (to hopefully begin editing it, if I understand the way switching "rooms" works) I get a little window that says "object so-and-so has no properties". Clicking on the Model icon in the upper left doesn't do anything either. So how does one edit an imported object?
(2) When I click on the name of an object in the scene hierarchy in Assemble mode, to select it, it takes a full one second before the click registers. Is this normal? Is there a way to fix this? NB: I'm running on a fast machine, so that isn't the problem.
(3) When a complicated shader is in use, is there a way to change the overall scale of the shader relative to an object? If the shader is simple (say, a single procedural 'wood') then I see how to change just the material scale of the wood, but I don't see how to do it if the shader is a complex combination of elements (other than, I suppose, changing each element).
(4) Come to think of it, I don't think I've noticed a way to fine-tune the scale of an image texture on an object. I think I remember stumbling across away to make it tile 1, 2, 3, or some integer number of times, but what if it needs to be 1.618033989?
Sorry for the dumb questions, but I'm leaning towards buying Carrara so some indication of whether these are really dumb questions (which I'm sure they are), or whether they hint at limitations of the software, would be most appreciated.
Thanks
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