RE: WIP Movie Clip Links of "I, Robot " / Need Whatever Help Possi 2004-01-29 - By Michael Samuels
Back Cute work..
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Michael Samuels " The only Limit is your imagination... " Email : msamuels@(protected) Home-page : http://msamuels.bravepages.com/
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-- -- Original Message -- -- From: "ccoles_avengers" <ccoles_shado@(protected)> To: <Carrara@(protected)> Sent: Wednesday, January 28, 2004 1:26 PM Subject: [Carrara] RE: WIP Movie Clip Links of "I, Robot" / Need Whatever Help Possible...
> Okay, this is a VERY rough draft, as well as my first real animation > sequence of this kind, but here it goes. > > I wanted to create a 3D puppet/character with which to practice > walking sequences as well as other animation techniques so I came up > with a simple 3D puppet called "I, Robot". I am planning to use him > to sort out moves for a much more complex puppet that I have been > working on and that is still in the rigging stages (although the > puppet is poseable, just not very animation-friendly right now). > > In the meantime, "I, Robot" is a tester, although he will eventually > become a finished character in the very near future. > > Besides this being my first attempt at blindly doing a walk sequence, > please be advised that I haven't set any IK nor adjusted hotpoints > yet. He is definitely a WIP, but any helpful advise would be > appreciated. I have gone to some animation sites, but I have yet to > find instructions on how to show that the character has "weight" and > is thrusting or pushing itself foward because of that. I know that > this is an elementary question but if anyone has any advice on how to > "advance" a character as it walks so it looks "realistic", as if its > legs are pushing it forward, covering actual 3D distance, that would > be super. > > "I, Robot" DIVX MOVIE CLIPS - > > 1) Camera 1 View (grey): > http://users.rcn.com/ccoles/Carrara%20Studio%203/movie%20files/I%20Robot%202 _grey_divx.avi > > 2) Camera 2 View (simple coloring): > http://users.rcn.com/ccoles/Carrara%20Studio%203/movie%20files/I%20Robot%201 _divx.avi > > I think that after reviewing my clips, you can better understand the > problem I'm having. Probably when I set IK and rearrange some > hotpoints, things will execute a little better. The only problem is > that my IK has been acting funny on me lately; it causes parts to > twitch erratically when I try to move them with IK settings on. Then > sometimes I loose orientation and have to start all over. That's why > I have left it turned off for now. A Bone structure did not seem to > help that much better either, because certain parts stretched instead > of moved. However, I have used bones successfully before, so I am not > quite sure of where the problems lay. > > Thanks for any help offered. > > Claudia > "Selocic" > (a newbie) > > PS - Thanks, Brian for the DIVX site link :) > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------ -- --- > Yahoo! Groups Links > > a.. To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > b.. To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > >
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