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Couple of extreme newb questions

Couple of extreme newb questions

2004-01-29       - By Mike Moir

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Reply:     1     2  


Hello,
  I will try to address your Carrara questions.

> Hi. I'm a serious 3D hobbyist, so I've used a bunch
> of 3D programs and am thinking of switching to Carrara.
> I've tried the demo for a few days.  Here are my most
> pressing questions:
Try clicking  "Change to other modeler" under the Edit  menue in the VM
room.

> (1) I can succesfully import a .3ds object, but when I
> double click on it in Assemble (to hopefully begin editing it,
> if I understand the way switching "rooms" works) I get a little
> window that says "object so-and-so has no properties".  Clicking
> on the Model icon in the upper left doesn't do anything either.
> So how does one edit an imported object?

No ,this is not normal. You could update your graphic card's drivers which
helped me out of things like this. Also switch to the "software"  renderer
as opposed to "opengl" .

> (2) When I click on the name of an object in the scene
> hierarchy in Assemble mode, to select it, it takes a full one
> second before the click registers.  Is this normal?  Is there
> a way to fix this?  NB: I'm running on a fast machine, so that
> isn't the problem.

I change it in each channel . There is a plug-in called shader ops that lets
you apply textures relative to size.It has functions like "real uv,uv
repeater" .I find it very useful when I do architectural illustrations so
that my brick is always the same size on all different walls of my building.
I dont have to worry about the size being different on different walls.The
plug in is $30 by Digital carvers guild.

(3) When a complicated shader is in use, is there a way to
> change the overall scale of the shader relative to an object?
> If the shader is simple (say, a single procedural 'wood') then
> I see how to change just the material scale of the wood, but
> I don't see how to do it if the shader is a complex combination
> of elements (other than, I suppose, changing each element).

You could use a "layer" in the render room that hold your image texture and
size the layer shape accordingly.

> (4) Come to think of it, I don't think I've noticed a way to
> fine-tune the scale of an image texture on an object.  I think I
> remember stumbling across away to make it tile 1, 2, 3, or some
> integer number of times, but what if it needs to be 1.618033989?
>
> Sorry for the dumb questions, but I'm leaning towards buying
> Carrara so some indication of whether these are really dumb questions
> (which I'm sure they are), or whether they hint at limitations of
> the software, would be most appreciated.
>
> Thanks
>
>
> To unsubscribe send a message to
> Carrara-unsubscribe@(protected)
>
>
>
> Yahoo! Groups Links
>
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>
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>
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>
>
>
>


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