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An idea to a path

An idea to a path

2004-05-07       - By Vincent Brumback

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Reply:     1     2     3     4     5     6  

<?xml:namespace prefix="v" /><?xml:namespace prefix="o" />
So you want a path that is truly 3d?  Like how the radial array tool
shows its path?

Cheers,

Vincent D. Brumback

-- -- Original Message -- --
From: Dave Angelini <mailto:dpangelini@(protected)>  
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Friday, May 07, 2004 5:14 AM
Subject: Re: [TSML] An idea to a path

Vincent,

Yes I know that but the difficulty with drawing splines is the same as
that
for paths.  It is difficult to make fine adjustments to the position of
a
spline/path in 3D space as you have no spacial context to work with
given
that it is only a line in space.  Using something a bit more meaty, like
links in an IK chain, would be easier.  Also, the way MoStu reacts when
editing link positions would preserve the essence of the a patch curve
as
you move the links around.

Thanks,
Dave Angelini

-- -- Original Message -- --
From: Vincent Brumback
To: truespace@(protected) <mailto:truespace@(protected)>
Sent: Thursday, May 06, 2004 4:53 PM
Subject: Re: [TSML] An idea to a path


Forgive me if you already know this.

You can draw out a spline and use the curve to path tool to turn the
spline
into a path.  There are also curve conversion options to determine how
the
keyframes are divided between the spline points.  Tweaking the spline
before
converting it will be a lot simpler as there are way less control points
to
contend with.

Cheers,

Vincent D. Brumback



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<DIV>
<DIV>So you want a path that is truly 3d?&nbsp; Like how the radial array tool
shows its path?</DIV>
<DIV>&nbsp;</DIV>
<DIV>Cheers,</DIV>
<DIV>&nbsp;</DIV>
<DIV>Vincent D. Brumback</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV style="FONT: 10pt arial"><B>From:</B> <A
 href="mailto:dpangelini@(protected)">Dave Angelini</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, May 07, 2004 5:14 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] An idea to a
 path</DIV>
 <DIV><BR></DIV>Vincent,<BR><BR>Yes I know that but the difficulty with
drawing
 splines is the same as that<BR>for paths.&nbsp; It is difficult to make fine
 adjustments to the position of a<BR>spline/path in 3D space as you have no
 spacial context to work with given<BR>that it is only a line in space.&nbsp;
 Using something a bit more meaty, like<BR>links in an IK chain, would be
 easier.&nbsp; Also, the way MoStu reacts when<BR>editing link positions would
 preserve the essence of the a patch curve as<BR>you move the links
 around.<BR><BR>Thanks,<BR>Dave Angelini<BR><BR>-- -- Original Message
 -- --<BR>From: Vincent Brumback<BR>To: <A
 href="mailto:truespace@(protected)">truespace@(protected)</A><BR>Sent:
 Thursday, May 06, 2004 4:53 PM<BR>Subject: Re: [TSML] An idea to a
 path<BR><BR><BR>Forgive me if you already know this.<BR><BR>You can draw out
a
 spline and use the curve to path tool to turn the spline<BR>into a path.&nbsp
;
 There are also curve conversion options to determine how the<BR>keyframes are
 divided between the spline points.&nbsp; Tweaking the spline
 before<BR>converting it will be a lot simpler as there are way less control
 points to<BR>contend with.<BR><BR>Cheers,<BR><BR>Vincent D.
Brumback<BR></BLOCKQUOTE></DIV></BODY></HTML>