  | | | Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help | Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help 2004-01-29 - By pmiinalainen
Back When you use the bezier tweener, you normally should go and tweak the in and out values. That usually helps especially if keys are close to each other.
Other method is to add two keys very close to each other and change the tweener between them to linear.
Problems with tweeners is the very reason that many of the more animation minded keep asking for true function curves over and over again on this list. They would give you the visual presentation and editability for locking the foot down.
petteri --- In Carrara@(protected), "Peter MacDougall" <pem@(protected)> wrote: > How to get a foot anchored to the floor, the brute force method: > > In animating my metallic spiders in Carrara, I added a target helper > object to the tip of each foot. The legs were setup in as an Inverse > Kinematic hierarchy (hip>thigh>knee>shin>ankle>foot>targethelper). I > could then move through the animation and check the exact position of > the end of each foot for each frame by selecting the target helper > object and checking its position in the properties tray. If the foot > moved much, since I had IK setup, I could drag the target helper object > back to a set position or adjust any of the joints so that the target > helper object stayed within a fraction of an inch of a specific > position. It often meant adding in several keyframes per second during > rapid movement, but hey, I got a solid lock on my feet. The animation > is in the downloads section of my web site. > > On Wed, 28 Jan 2004 15:54:47 -0000, ccoles_avengers wrote: > > >Yes, Steve. That's my very point; how to get the foot "anchored" to > >the floor using the object-heirarchy/rotation tool animation method > >that I am using. Maybe changing tweeners may help. I think that the > >Bones system also may be more forgiving in this area, so I'll have to > >revisit that method. > > > >Cheers. > > > >Claudia > >"Selocic" > >(a newbie) > > > >--- In Carrara@(protected), "raichea" <raichea@(protected)> wrote: > >> --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > >> wrote: > >> > but he still has a "gliding on ice" type > >> > of effect > >> > >> As someone who hasn't tried this himself yet, it seems to me that at > >> least part of the gliding effect is due to the fact that the > >> propulsive foot is not anchored on the floor - i.e. it slides > >> backwards relative to the floor when it should be stationary. > >> > >> Steve > > > Peter MacDougall > pem@(protected) > http://www3.telus.net/pem/index.htm > > Reality always exceeds your expectations.
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