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Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help

Re: UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help

2004-01-29       - By pmiinalainen

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

When you use the bezier tweener, you normally should go and tweak
the in and out values. That usually helps especially if keys are
close to each other.

Other method is to add two keys very close to each other and change
the tweener between them to linear.

Problems with tweeners is the very reason that many of the more
animation minded keep asking for true function curves over and over
again on this list. They would give you the visual presentation and
editability for locking the foot down.

petteri
--- In Carrara@(protected), "Peter MacDougall" <pem@(protected)> wrote:
> How to get a foot anchored to the floor, the brute force method:
>
> In animating my metallic spiders in Carrara, I added a target
helper
> object to the tip of each foot. The legs were setup in as an
Inverse
> Kinematic hierarchy (hip>thigh>knee>shin>ankle>foot>targethelper).
I
> could then move through the animation and check the exact position
of
> the end of each foot for each frame by selecting the target helper
> object and checking its position in the properties tray. If the
foot
> moved much, since I had IK setup, I could drag the target helper
object
> back to a set position or adjust any of the joints so that the
target
> helper object stayed within a fraction of an inch of a specific
> position. It often meant adding in several keyframes per second
during
> rapid movement, but hey, I got a solid lock on my feet. The
animation
> is in the downloads section of my web site.
>
> On Wed, 28 Jan 2004 15:54:47 -0000, ccoles_avengers wrote:
>
> >Yes, Steve.  That's my very point;  how to get the
foot "anchored" to
> >the floor using the object-heirarchy/rotation tool animation
method
> >that I am using.  Maybe changing tweeners may help.  I think that
the
> >Bones system also may be more forgiving in this area, so I'll
have to
> >revisit that method.
> >
> >Cheers.
> >
> >Claudia
> >"Selocic"
> >(a newbie)
> >
> >--- In Carrara@(protected), "raichea" <raichea@(protected)> wrote:
> >> --- In Carrara@(protected), "ccoles_avengers"
<ccoles_shado@(protected)>
> >> wrote:
> >> >  but he still has a "gliding on ice" type
> >> > of effect
> >>
> >> As someone who hasn't tried this himself yet, it seems to me
that at
> >> least part of the gliding effect is due to the fact that the
> >> propulsive foot is not anchored on the floor - i.e. it slides
> >> backwards relative to the floor when it should be stationary.
> >>
> >> Steve
>
>
> Peter MacDougall
> pem@(protected)
> http://www3.telus.net/pem/index.htm
>
> Reality always exceeds your expectations.


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