  | | | Re: Viewpoint (VET) for OSX? | Re: Viewpoint (VET) for OSX? 2004-01-28 - By pmiinalainen
Back The only case i've made money with web3d was with cycore's cult3d technology. The licencing fee is quite a lot, plugins run in in all windows, mac versions and also on linux and solaris. You can embed the viewer and objects into office documents or into pdf-document. This cross-platform availability and the fact that it could run inside technical documents etc was the reason client wanted to go that way. The distribution licence cost something like 2000$. Also the quality was thought out to be better than rivals at that time.
Authoring environment runs only on windows, but it is awesome! Very easy to use. For most complicated, interactive tasks you don't have to write a single line of code! If you want to, you can enhance it with javascript and java. It has exporters for couple of highend 3d packages, but i remember that it at least used to work with imported models as well. It also used to ship with strata3d...
Artists and designers can get a free distribution licence for showing their non-commercial work. Commercial licences for web- stores are quite expensive. If you liked to try web 3d, it's worth to take a look at it.
petteri --- In Carrara@(protected), "John Richardson" <richards@(protected)> wrote: > Hello, > > CA> Hi, > CA> The content that Carrara exports will work on Mac OSX. However > you will need > CA> to update the MTS3Interface.js that your content uses. > CA> http://developer.viewpoint.com/developerzone/5-211_detail.jsp? tool_id=17 > CA> You will also find the VMP Mac OSX release notes useful: > CA> http://developer.viewpoint.com/developerzone/docs/vmp_macX_321_relnot es.pdf > CA> Carrara itself does not use a Mac OS X version of the VMP SDK. Once that > CA> SDK is available it will be provided to Eovia so they can then update the > CA> exporter. > > Ok, so that is the first problem for mac users. Next, comes > Atmosphere. It only works on the PC and from the Adobe comments at > Macworld I don't think it will be ported to Mac. Now, Atmosphere is > the authoring tool for Web 3D related to VET. I believe that Mac > users will continue to have trouble. They may have a route to Web3D > that includes Shockwave 3D, depending on Macromedia licensing. > > The following comments are for PC users. > > Now, if you are on a PC, the question is... Can I use Atmosphere to > develop VET based content cheaply. It is $400.Is that cheap enough? > Then you need a modeler with VET export. But everyone on this list > with a PC has one already. Then can I distribute the player or rely > on Viewpoint to distribute it or can I access all those yummy AOLers > that they claim as users. It is a 1.4 MB download. The user gets that > "no plug-in icon" and the browser tries to lure you to download it. > Adobe seems to have a no cost "at present" server. You may have to > compile it yourself. > > So, I'm not sure where any Viewpoint licensing comes in. I assume > that Adobe Atmosphere gives you the right to produce VET based Web3D. > If so, then with a no cost server this may be the inexpensive route. > After all, your time as a content creator is probably the dominant > cost. > > Next. What about Shockwave 3D and their licensing. Is it any better. > I don't know. Lets assume it is. You still need to spend about $1000 > to get Director or Macromedia Studio. > > Now, nobody seems to be able to make money on Web3D, except the > Russians. Some people make consulting fees for governments and > museums and deep pocket companies that want some novel entertainment > for marketing purposes. However, everyone wants to announce that they > are ready to take over the final 3-D frontier of the web. > > Until someone does kill off the competition, content providers have > to export to any and every format out there just in case. It > increases content development cost and with no customers there is no > motivation. There are no customers and motivation even for the open > source Web 3D. Wow. Talk about users turning their backs on free > Web3D. Go figure. Licensing is annoying but I assume that the > eventual winner will have low fees or a customer base that is so > widespread that the fees per customer will be reasonable. > > Conclusion > Just hang out and keep up with the technology. Eventually they will > need content creators who are fluent in the language of the eventual > king of Web3D. > > Also, I'd like to thank Eovia for supporting Web3D in it's many forms. > > John F. Richardson
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