  | | | UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help Pos | UPDATED - WIP Movie Clip Links of "I, Robot " / Need Whatever Help Pos 2004-01-28 - By ccoles_avengers
Back Thanks for the screengrab, Brian. Also, I think something like a bird hopping would be very helpful, so thanks for looking into that animation file for me.
Here is an updated link of "I, Robot". I think he is making a "little" bit more progress, but he still has a "gliding on ice" type of effect (with feet that still go through the floor, although I can adjust that later). Do you think I should be using a different type of tweener for this? Currently I am using a bezier tweener with default Ease IN-OUT and Tighten IN-OUT settings.
Updated DIVX AVI movie clip of "I, Robot" - http://users.rcn.com/ccoles/Carrara%20Studio%203/movie%20files/I%20Robot%204 _divx.avi
Cheers.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), Brian Hinton <nicholas8681@(protected)> wrote: > Claudia > > I have an old animation I did of a bird doing a hop. > Its not exactly walking but it might let you see what > you are attempting. I'll try to find it for you. > > I mainly use bones. Heirarchy is nice if you are going > to be animating a mechanical structure but most of my > things have been organic. If you are going to be > focusing on mechanical ie. your robot Then I'd > personally avoid bones, because what you will be doing > is basically the same thing as you would be doing with > a heirarchy, but a heirarch is usually fast because > you don't have to check weighting, plus you can have > low poly objects as opposed to everything be a vertex > object. Here is a screengrab of part of my candle > animation: > > http://sky.prohosting.com/vizuald/images/screenshotbones.jpg > > Brian Hinton > > > --- ccoles_avengers <ccoles_shado@(protected)> wrote: > > Hi Brian, > > > > Thanks for the suggestions and I agree with you > > about the realism > > aspect. I guess what I was meaning by "realism" is > > that I wanted my > > character to move forward the "proper" amount of > > distance in relation > > to the stepping forward movement so that it looks > > like it is springing > > itself off from the ground into a walk. Right now, > > it looks like it > > is gliding more than walking. > > > > I did a *tiny* bit of tweeking and will post an > > update to see what you > > think. Eventually, I will probably have to work > > with the bones > > approach again to get it to really work the way it > > needs to, but I > > will keep and eye out for placement as you > > suggested. > > > > Question: do you mainly use bones for your > > character rigging or do > > you basically use the grouped-object heirarchy > > approach with the > > rotation tool? The latter is what I used on "I, > > Robot". > > > > Thanks. > > > > Claudia > > "Selocic" > > (a newbie) > > > > > __ ____ ____ ____ ____ ____ ______ > Do you Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try it! > http://webhosting.yahoo.com/ps/sb/
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