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Re: WIP Movie Clip Links of "I, Robot " / Need Whatever Help Possib

Re: WIP Movie Clip Links of "I, Robot " / Need Whatever Help Possib

2004-01-28       - By Brian Hinton

 Back
Claudia

I have an old animation I did of a bird doing a hop.
Its not exactly walking but it might let you see what
you are attempting. I'll try to find it for you.

I mainly use bones. Heirarchy is nice if you are going
to be animating a mechanical structure but most of my
things have been organic. If you are going to be
focusing on mechanical ie. your robot Then I'd
personally avoid bones, because what you will be doing
is basically the same thing as you would be doing with
a heirarchy, but a heirarch is usually fast because
you don't have to check weighting, plus you can have
low poly objects as opposed to everything be a vertex
object. Here is a screengrab of part of my candle
animation:

http://sky.prohosting.com/vizuald/images/screenshotbones.jpg

Brian Hinton


--- ccoles_avengers <ccoles_shado@(protected)> wrote:
> Hi Brian,
>
> Thanks for the suggestions and I agree with you
> about the realism
> aspect.  I guess what I was meaning by "realism" is
> that I wanted my
> character to move forward the "proper" amount of
> distance in relation
> to the stepping forward movement so that it looks
> like it is springing
> itself off from the ground into a walk.  Right now,
> it looks like it
> is gliding more than walking.
>
> I did a *tiny* bit of tweeking and will post an
> update to see what you
> think.  Eventually, I will probably have to work
> with the bones
> approach again to get it to really work the way it
> needs to, but I
> will keep and eye out for placement as you
> suggested.
>
> Question:  do you mainly use bones for your
> character rigging or do
> you basically use the grouped-object heirarchy
> approach with the
> rotation tool?  The latter is what I used on "I,
> Robot".
>
> Thanks.
>
> Claudia
> "Selocic"
> (a newbie)
>


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