Re: WIP Movie Clip Links of "I, Robot " / Need Whatever Help Possible.. 2004-01-27 - By ccoles_avengers
Back Hi Brian,
Thanks for the suggestions and I agree with you about the realism aspect. I guess what I was meaning by "realism" is that I wanted my character to move forward the "proper" amount of distance in relation to the stepping forward movement so that it looks like it is springing itself off from the ground into a walk. Right now, it looks like it is gliding more than walking.
I did a *tiny* bit of tweeking and will post an update to see what you think. Eventually, I will probably have to work with the bones approach again to get it to really work the way it needs to, but I will keep and eye out for placement as you suggested.
Question: do you mainly use bones for your character rigging or do you basically use the grouped-object heirarchy approach with the rotation tool? The latter is what I used on "I, Robot".
Thanks.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), Brian Hinton <nicholas8681@(protected)> wrote: > Anytime claudia. What I'd suggest is if you have a > full length mirror in your house, watch yourself walk. > Or better yet, make a relative or friend walk for you > and record them. > > Also keep in mind with animation, sometimes imitating > true to life movements isn't the best thing. When > people watch something they know isn't real (3d, 2d > cartoons) they tend to look for movements that are > exaggerated. Not necessarily accurate looking. From > what I've seen so far you are doing rather well. Yeah > the IK is a bit difficult to work with, some of my > first tests involve turning it off, when using it, use > it in small movements. > > When using bones, make sure your joints are in the > right places thats likely why you are getting > stretching. > > good luck! > > Brian Hinton > > --- ccoles_avengers <ccoles_shado@(protected)> wrote: > > Okay, this is a VERY rough draft, as well as my > > first real animation > > sequence of this kind, but here it goes. > > > > I wanted to create a 3D puppet/character with which > > to practice > > walking sequences as well as other animation > > techniques so I came up > > with a simple 3D puppet called "I, Robot". I am > > planning to use him > > to sort out moves for a much more complex puppet > > that I have been > > working on and that is still in the rigging stages > > (although the > > puppet is poseable, just not very animation-friendly > > right now). > > > > In the meantime, "I, Robot" is a tester, although he > > will eventually > > become a finished character in the very near future. > > > > Besides this being my first attempt at blindly doing > > a walk sequence, > > please be advised that I haven't set any IK nor > > adjusted hotpoints > > yet. He is definitely a WIP, but any helpful advise > > would be > > appreciated. I have gone to some animation sites, > > but I have yet to > > find instructions on how to show that the character > > has "weight" and > > is thrusting or pushing itself foward because of > > that. I know that > > this is an elementary question but if anyone has any > > advice on how to > > "advance" a character as it walks so it looks > > "realistic", as if its > > legs are pushing it forward, covering actual 3D > > distance, that would > > be super. > > > > "I, Robot" DIVX MOVIE CLIPS - > > > > 1) Camera 1 View (grey): > > > http://users.rcn.com/ccoles/Carrara%20Studio%203/movie%20files/I%20Robot%202 _grey_divx.avi > > > > 2) Camera 2 View (simple coloring): > > > http://users.rcn.com/ccoles/Carrara%20Studio%203/movie%20files/I%20Robot%201 _divx.avi > > > > I think that after reviewing my clips, you can > > better understand the > > problem I'm having. Probably when I set IK and > > rearrange some > > hotpoints, things will execute a little better. The > > only problem is > > that my IK has been acting funny on me lately; it > > causes parts to > > twitch erratically when I try to move them with IK > > settings on. Then > > sometimes I loose orientation and have to start all > > over. That's why > > I have left it turned off for now. A Bone structure > > did not seem to > > help that much better either, because certain parts > > stretched instead > > of moved. However, I have used bones successfully > > before, so I am not > > quite sure of where the problems lay. > > > > Thanks for any help offered. > > > > Claudia > > "Selocic" > > (a newbie) > > > > PS - Thanks, Brian for the DIVX site link :) > > > > > > > __ ____ ____ ____ ____ ____ ______ > Do you Yahoo!? > Yahoo! SiteBuilder - Free web site building tool. Try it! > http://webhosting.yahoo.com/ps/sb/
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