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Illustrate VS Toon 3 to matt at eovia and the fanbase.

Illustrate VS Toon 3 to matt at eovia and the fanbase.

2004-01-27       - By darthbobvilla

 Back


Hi,

Here is what i have worked on so far on the cell problem.

What i am really looking for is a contour plug in that will generate
a line around the geometry of the object.  ok toon does that but it
ignores the geometry inside the object when it renders thus you only
get thew outline of the object. plus it does not generate a clean
line it looks jagged and it is hard to control...the controls should
be more precise...instead of increments of 1 you should be able to
input whatever value you want.

example: a 0.5 line thickness instead of a 1.0 line thickness and so
on and so forth.the slider does not give much choice unless i don't
see some input fields that i can put something in...maybe i am just
ignorant or need a tutorial.

as far as the control inside it is not bad but also needs some
tweaking also...i guess the reason why illustrate is so good is that
illustarte as its own rendering engine from what i understand and
that carrara render engine is trying to tend to everything the
program as to offer but maybe that is where the problem is directly.


to recap:

the toon plug in will only generate a general outline around the
caracter versus illustrate will wonderfully depict an outline line
but around the actual geometry of the object as well .

i tried to work this out in npr last night got to a certain point
where i was able to pull out a outline for geometry outside and
inside the object but i was left with artifacts inside the object ,
and the line since it was produced with a brush looked jagged even
if antialiasing was to high.

i worked like 2 hours on this versus in illustrate you can achieve
better in less than a minute for a setup ...

i don't know i feel sad cause i like cs so much over 3ds but 3ds has
what i want.  :(

hope eovia might look into this ...they have worked on poser plug in
and maybe this...


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