  | | | Illustrate VS Toon 3 to matt at eovia and the fanbase. | Illustrate VS Toon 3 to matt at eovia and the fanbase. 2004-01-27 - By darthbobvilla
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Hi,
Here is what i have worked on so far on the cell problem.
What i am really looking for is a contour plug in that will generate a line around the geometry of the object. ok toon does that but it ignores the geometry inside the object when it renders thus you only get thew outline of the object. plus it does not generate a clean line it looks jagged and it is hard to control...the controls should be more precise...instead of increments of 1 you should be able to input whatever value you want.
example: a 0.5 line thickness instead of a 1.0 line thickness and so on and so forth.the slider does not give much choice unless i don't see some input fields that i can put something in...maybe i am just ignorant or need a tutorial.
as far as the control inside it is not bad but also needs some tweaking also...i guess the reason why illustrate is so good is that illustarte as its own rendering engine from what i understand and that carrara render engine is trying to tend to everything the program as to offer but maybe that is where the problem is directly.
to recap:
the toon plug in will only generate a general outline around the caracter versus illustrate will wonderfully depict an outline line but around the actual geometry of the object as well .
i tried to work this out in npr last night got to a certain point where i was able to pull out a outline for geometry outside and inside the object but i was left with artifacts inside the object , and the line since it was produced with a brush looked jagged even if antialiasing was to high.
i worked like 2 hours on this versus in illustrate you can achieve better in less than a minute for a setup ...
i don't know i feel sad cause i like cs so much over 3ds but 3ds has what i want. :(
hope eovia might look into this ...they have worked on poser plug in and maybe this...
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