  | | | Viewpoint (VET) for OSX? | Viewpoint (VET) for OSX? 2004-01-27 - By John Richardson
Back Hello,
CA> Hi, CA> The content that Carrara exports will work on Mac OSX. However you will need CA> to update the MTS3Interface.js that your content uses. CA> http://developer.viewpoint.com/developerzone/5-211_detail.jsp?tool_id=17 CA> You will also find the VMP Mac OSX release notes useful: CA> http://developer.viewpoint.com/developerzone/docs/vmp_macX_321_relnotes.pdf CA> Carrara itself does not use a Mac OS X version of the VMP SDK. Once that CA> SDK is available it will be provided to Eovia so they can then update the CA> exporter.
Ok, so that is the first problem for mac users. Next, comes Atmosphere. It only works on the PC and from the Adobe comments at Macworld I don't think it will be ported to Mac. Now, Atmosphere is the authoring tool for Web 3D related to VET. I believe that Mac users will continue to have trouble. They may have a route to Web3D that includes Shockwave 3D, depending on Macromedia licensing.
The following comments are for PC users.
Now, if you are on a PC, the question is... Can I use Atmosphere to develop VET based content cheaply. It is $400.Is that cheap enough? Then you need a modeler with VET export. But everyone on this list with a PC has one already. Then can I distribute the player or rely on Viewpoint to distribute it or can I access all those yummy AOLers that they claim as users. It is a 1.4 MB download. The user gets that "no plug-in icon" and the browser tries to lure you to download it. Adobe seems to have a no cost "at present" server. You may have to compile it yourself.
So, I'm not sure where any Viewpoint licensing comes in. I assume that Adobe Atmosphere gives you the right to produce VET based Web3D. If so, then with a no cost server this may be the inexpensive route. After all, your time as a content creator is probably the dominant cost.
Next. What about Shockwave 3D and their licensing. Is it any better. I don't know. Lets assume it is. You still need to spend about $1000 to get Director or Macromedia Studio.
Now, nobody seems to be able to make money on Web3D, except the Russians. Some people make consulting fees for governments and museums and deep pocket companies that want some novel entertainment for marketing purposes. However, everyone wants to announce that they are ready to take over the final 3-D frontier of the web.
Until someone does kill off the competition, content providers have to export to any and every format out there just in case. It increases content development cost and with no customers there is no motivation. There are no customers and motivation even for the open source Web 3D. Wow. Talk about users turning their backs on free Web3D. Go figure. Licensing is annoying but I assume that the eventual winner will have low fees or a customer base that is so widespread that the fees per customer will be reasonable.
Conclusion Just hang out and keep up with the technology. Eventually they will need content creators who are fluent in the language of the eventual king of Web3D.
Also, I'd like to thank Eovia for supporting Web3D in it's many forms.
John F. Richardson
To unsubscribe send a message to Carrara-unsubscribe@(protected)
Yahoo! Groups Links
To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
|
|
 |