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Viewpoint (VET) for OSX?

Viewpoint (VET) for OSX?

2004-01-27       - By John Richardson

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Reply:     1     2     3     4     5     6  

Hello,

CA> Hi,
CA> The content that Carrara exports will work on Mac OSX. However
you will need
CA> to update the MTS3Interface.js that your content uses.
CA> http://developer.viewpoint.com/developerzone/5-211_detail.jsp?tool_id=17
CA> You will also find the VMP Mac OSX release notes useful:
CA> http://developer.viewpoint.com/developerzone/docs/vmp_macX_321_relnotes.pdf
CA> Carrara itself does not use a Mac OS X version of the VMP SDK.  Once that
CA> SDK is available it will be provided to Eovia so they can then update the
CA> exporter.

Ok, so that is the first problem for mac users. Next, comes
Atmosphere. It only works on the PC and from the Adobe comments at
Macworld I don't think it will be ported to Mac. Now, Atmosphere is
the authoring tool for Web 3D related to VET. I believe that Mac
users will continue to have trouble. They may have a route to Web3D
that includes Shockwave 3D, depending on Macromedia licensing.

The following comments are for PC users.

Now, if you are on a PC, the question is... Can I use Atmosphere to
develop VET based content cheaply.  It is $400.Is that cheap enough?
Then you need a modeler with VET export. But everyone on this list
with a PC has one already. Then can I distribute the player or rely
on Viewpoint to distribute it or can I access all those yummy AOLers
that they claim as users. It is a 1.4 MB download. The user gets that
"no plug-in icon" and the browser tries to lure you to download it.
Adobe seems to have a no cost "at present" server. You may have to
compile it yourself.

So, I'm not sure where any Viewpoint licensing comes in. I assume
that Adobe Atmosphere gives you the right to produce VET based Web3D.
If so, then with a no cost server this may be the inexpensive route.
After all, your time as a content creator is probably the dominant
cost.

Next. What about Shockwave 3D and their licensing. Is it any better.
I don't know. Lets assume it is. You still need to spend about $1000
to get Director or Macromedia Studio.

Now, nobody seems to be able to make money on Web3D, except the
Russians. Some people make consulting fees for governments and
museums and deep pocket companies that want some novel entertainment
for marketing purposes. However, everyone wants to announce that they
are ready to take over the final 3-D frontier of the web.

Until someone does kill off the competition, content providers have
to export to any and every format out there just in case. It
increases content development cost and with no customers there is no
motivation. There are no customers and motivation even for the open
source Web 3D. Wow. Talk about users turning their backs on free
Web3D. Go figure. Licensing is annoying but I assume that the
eventual winner will have low fees or a customer base that is so
widespread that the fees per customer will be reasonable.

Conclusion
Just hang out and keep up with the technology. Eventually they will
need content creators who are fluent in the language of the eventual
king of Web3D.

Also, I'd like to thank Eovia for supporting Web3D in it's many forms.

John F. Richardson


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