Re: Is there a way to have Physics affect lights and cameras? 2004-01-25 - By ccoles_avengers
Back Hi Andrew,
Hmmm...it's funny that you didn't see any grouping. I checked on the CAR files again that I uploaded and they have both the light and camera grouped with a sphere.
But one thing that I notice when working with the Physics Engine is that it likes as much non-PE information set up FIRST *BEFORE* you assign a physics motion to the objects or a force to your scene. That is, it seems to like object distance, transformations, etc. set up before the PE is applied. I notice that whenever I did this *after* the fact and tried to move things around (at frame 0), things would get weird and it was hard to recreate the PE I just had, no matter how much I liked the previous calculations. Even UNDOING didn't restore certain features. That's why I suggest this approach.
Question: Are you trying to simply apply physics to lights and that's why you are using a sphere: to do an invisible piggyback on top of it? I think that is what I am deciphering from your movie clip mentioned in your other message. If so, then simply using the tracking with everything enabled should work. Then turning the sphere invisible should do the final trick.
I have also duplicated three Sphere-tracking-Lights and didn't find any slowdown in performance on my computer. And there was no problems with the PE at all: after changing the object name in the light track modifier menu box to match the new duplicated sphere names, everything worked fine.
Please let me know what other things you find out.
In the meantime, I'm doing some tests right now and will plan to update my website with any findings. I'll also announce when I have things updated.
http://users.rcn.com/ccoles/Carrara%20Studio%203/ [Main folder]
Cheers.
Claudia "Selocic" (an newbie)
--- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote: > Hi - > > OK, downloaded those files... yes! Tracking works. However, I saw nothing > grouped there- neither the camera nor light were grouped with the sphere... > > However, once I set the light (or camera) to track the sphere, THEN grouped > it, it worked - for ONE group. > > When I tried to copy/paste or duplicate the group, I got weird results - > each, I think, because the light (which I used) only tracked the ORIGINAL > object named in the tracking dialogue, not its duplicate. > > I will set up a scene with 12 distinct objects to track and try it that way, > and it WILL look cool but it will take a lot longer than if the light and > the object it tracked automatically renamed themselves appropriately... > > Better still would be if I could just group the darn things without setting > tracking... > > Thanks, > Andrew > > > > From: "ccoles_avengers" <ccoles_shado@(protected)> > Reply-To: Carrara@(protected) > Date: Sun, 25 Jan 2004 22:07:12 -0000 > To: Carrara@(protected) > Subject: [Carrara] Re: Is there a way to have Physics affect lights and > cameras? > > > Hi Andrew, > > I just successfully completed doing a Light following a Sphere with PE > and a Camera following a Sphere with PE (actually, they look kinda > cool). Both the light and camera were *grouped* with the sphere. If > I am understanding you correctly, yes, this should be doable [because > I just did it ;)]. But there may be another problem that you are > running into. Have you checked out the Physics Engine Tip sheet that > is posted on the Group file site? Perhaps there may be an answer > there, such as your graphic performance setting may be set too high. > I found that lowering it just one notch corrected a myriad of problems > with my CS3 [and AMAPI] program crashing. > > You can check the PE tip sheet out at: > > http://groups.yahoo.com/group/Carrara/files/Physics%20Engine%20Animations/ > > In the meantime, I am in the midst of uploading the actual CAR files > to my site. If you want, check back later to download them and then > let me know how things go. > > http://users.rcn.com/ccoles/Carrara%20Studio%203/ > [Main folder] > > Claudia > "Selocic" > (a newbie) > > > > > > > --- In Carrara@(protected), "Andrew Turner" <turner410@(protected)> wrote: > > I can't seem to figure this one out... > > > > The physics don't seem to affect lights and cameras, and when I > > try grouping a camera with a sphere, or whatever, Carrara > > crashes... > > > > We SHOULD be able to do this! (If we can't) - lights and cameras > > have a selector for Physics under motion and if we can't do this > > now I sure hope there's a workaround or plugin on the way! > > > > Andrew > > > > To unsubscribe send a message to > Carrara-unsubscribe@(protected) > > > > Yahoo! Groups Sponsor ADVERTISEMENT > > > > > Yahoo! Groups Links > To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > <mailto:Carrara-unsubscribe@(protected)?subject=Unsubscribe> > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service > <http://docs.yahoo.com/info/terms/> . > > > > > > [Non-text portions of this message have been removed]
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