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Re: Is there a way to have Physics affect lights and cameras?

Re: Is there a way to have Physics affect lights and cameras?

2004-01-25       - By ccoles_avengers

 Back
Reply:     1     2     3     4     5     6  

Hi Andrew,

I just successfully completed doing a Light following a Sphere with PE
and a Camera following a Sphere with PE (actually, they look kinda
cool).  Both the light and camera were *grouped* with the sphere.  If
I am understanding you correctly, yes, this should be doable [because
I just did it ;)].  But there may be another problem that you are
running into.  Have you checked out the Physics Engine Tip sheet that
is posted on the Group file site?  Perhaps there may be an answer
there, such as your graphic performance setting may be set too high.
I found that lowering it just one notch corrected a myriad of problems
with my CS3 [and AMAPI] program crashing.

You can check the PE tip sheet out at:

http://groups.yahoo.com/group/Carrara/files/Physics%20Engine%20Animations/

In the meantime, I am in the midst of uploading the actual CAR files
to my site.  If you want, check back later to download them and then
let me know how things go.

http://users.rcn.com/ccoles/Carrara%20Studio%203/
[Main folder]

Claudia
"Selocic"
(a newbie)






--- In Carrara@(protected), "Andrew Turner" <turner410@(protected)> wrote:
> I can't seem to figure this one out...
>
> The physics don't seem to affect lights and cameras, and when I
> try grouping a camera with a sphere, or whatever, Carrara
> crashes...
>
> We SHOULD be able to do this! (If we can't) - lights and cameras
> have a selector for Physics under motion and if we can't do this
> now I sure hope there's a workaround or plugin on the way!
>
> Andrew


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