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Digest Number 2443

Digest Number 2443

2004-01-24       - By Dale Stoner

 Back
One of the things I have found on triangles and
quadrangles is that if you build a model and get it
almost complete as quadrangles and it suddenly
develops a "junkpile" you can use the triangulate
option to smooth it out again. Of course then you have
way too many definitions and can not do any more
modelling so hold this for the last. There may be
places that take a crease where you need to delete a
line or too for subtler smoothing. This is for things
like fifties cars with inset non-flush windows and the
genreral shaping of loaves of bread as to smoothness.
--- Carrara@(protected) wrote:
> -- ---- ---- ---- ------ Yahoo! Groups Sponsor
>
> There are 14 messages in this issue.
>
> Topics in this digest:
>
>       1. Re: Re: subdivide+edge selection
>            From: richardsan <richardsan@(protected)>
>       2. new 3d pics in gallery
>            From: "kirksaavedra"
> <res1yfb1@(protected)>
>       3. RE: new 3d pics in gallery
>            From: "Mike | NZSolutions Ltd"
> <mike@(protected)>
>       4. Re: new 3d pics in gallery
>            From: "kirksaavedra"
> <res1yfb1@(protected)>
>       5. Re: subdivide+edge selection
>            From: "life3d2000"
> <patrick.martin@(protected)>
>       6. New Image at renderosity/skylite bug.
>            From: "Mike Moir" <mmoir@(protected)>
>       7. Re: Importing 2D spline shapes
>            From: Neil Parkinson
> <parkie@(protected)>
>       8. Re: Re: SOFTWARE BIG BROTHER?!
>            From: Steve W <lacathedral@(protected)>
>       9. RE: RE:  Physics Engine (PE) Reference and
> Tip Sheet Now Available....
>            From: "debadger" <debadger@(protected)>
>      10. RE: subdivide+edge selection
>            From: "debadger" <debadger@(protected)>
>      11. Re: subdivide+edge selection
>            From: "life3d2000"
> <patrick.martin@(protected)>
>      12. Re: Need Help with Physics Engine
> Animations...SOLVED!  :)
>            From: "pmiinalainen"
> <petteri.miinalainen@(protected)>
>      13. Re: copy-paste
>            From: "vilivallaton"
> <vilivallaton@(protected)>
>      14. Re: the new Carrara Studio 3 Handbook???
>            From: "robert mcglade" <rmc@(protected)>
>
>
>
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>
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>
> Message: 1
>    Date: Thu, 22 Jan 2004 19:21:11 -0600
>    From: richardsan <richardsan@(protected)>
> Subject: Re: Re: subdivide+edge selection
>
> thanks for that info!
> two-fisted operation, i can handle that...
> so this add tool, can bisect a quad[create an edge
> between parallel  
> edges]?
> using wings3d as a ref. i believe there's a connect
> command...
>
> On Thursday, January 22, 2004, at 03:38 PM,
> life3d2000 wrote:
>
> > C3 will generate quads with most of the default
> objects (ie sphere,
> > cube, cylinder, cone, grid) But you cannot
> gernerate by quads using
> > the subdivide command(top menu. You have to you
> have to use the
> > tesselate tool one at a time on each polygon(alot
> quicker than using
> > the delete tool the way you suggested.) They do
> have a much improved
> > add tool, that allows you to freely add vertices
> which are linked
> > automaticly, plus the link tool is greatly
> improved.
> >
> > As to selecting edges if you want to marquee
> select edges, hold down
> > the shift key, click and grag diagonally outside
> the required area.
> > If you wish to deselect from a selected area, hold
> both the shift and
> > alt key and drag as described above.
> >
> > Patrick
> >
> >
> >
> >
> > --- In Carrara@(protected), richardsan
> <richardsan@(protected)> wrote:
> >> i'd like to hear and learn more about this as
> well. is C3 able to
> >> generate quads, instead of triangular polys? the
> quads i've seen
> > are
> >> bi~sected by an edge[essentially making them two
> tris, with a
> > common
> >> baseline]...right?...i'm not the keenest
> modeller, i guess you can
> >> delete that common baseling and get a quad after,
> seems
> > tedious...is
> >> there a better way to do this?
> >>
> >> also, i've noticed, some inherent workflow
> problems[?] in the VM.
> >> [having used other apps], if, say i have edge
> selection enabled; i
> >> cannot marquis select edges..they have to be
> selected one by one??
> > i
> >> hope i'm missing some 'step' or preference
> toleration or something.
> >>
> >>
> >> On Wednesday, January 21, 2004, at 12:40 AM,
> whkguamusa wrote:
> >>
> >>> Pat,
> >>> from what I can see the answer is yes and no.
> >>> C3 will triangulate quads with the subdivide
> command But....
> >>> You can use the "Tessellate" tool & there is an
> option that will
> > keep
> >>> the quads.
> >>> I don't know too much about the VM, So I could
> not find a way to
> >>> marquee or pre-select facets to have the
> tessilate tool work on
> > more
> >>> than one facet at a time. Maybe someone who is
> hot in the VM can
> > jump
> >>> in and point the way on this.
> >>>
> >>> mdc
> >>>
> >>>
> >>>
> >>> --- In Carrara@(protected), "life3d2000"
> <patrick.martin@(protected)>
> >>> wrote:
> >>>> Can C3 subdivide a quad mesh and retain quads?
> & is it a smoothed
> >>>> result?
> >>>>
> >>>> Patrick
> >>>
> >
> >
> > To unsubscribe send a message to
> > Carrara-unsubscribe@(protected)
> >
> >
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>
>
>
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>
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>
> Message: 2
>    Date: Fri, 23 Jan 2004 01:23:47 -0000
>    From: "kirksaavedra" <res1yfb1@(protected)>
> Subject: new 3d pics in gallery
>
=== message truncated ===


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